First Class Trouble

Game review by
Jesse Nau, Common Sense Media
First Class Trouble Game Poster Image
Social deduction game features violence and deception.

Parents say

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Kids say

age 11+
Based on 2 reviews

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Gameplay promotes teamwork, logical thinking, and working towards a common goal. But the players chosen to be the Personoids will be working to sow chaos, kill helpful players, and trick their teammates instead.

Positive Role Models

There's no plot or character progression within the game, and players are encouraged to doubt and potentially kill other players.

Diverse Representations

Players can select from a range of male and female characters of various races, some of whom are actually Personoids in disguise.

Ease of Play

The actions performed are straightforward and easy to do, but there's very little instruction in-game on how to accomplish them. Most of the challenge comes from reading the behavior of other players.

Violence

The two players each round chosen to be 'Personoids' are tasked with killing the other players. There are numerous ways to die, from being ejected from the spaceship to strangulation, but deaths are usually cartoony and unrealistic and no gore is shown.

Sex
Language

The dialogue is simple and approachable, but it's worth noting that voice chat is unmoderated and an important part of the gameplay. This may expose players to inappropriate commentary and conversations.

Consumerism

Several cosmetic DLCs (downloadable content) are available for purchase, which can affect the look of the player's avatar.

Drinking, Drugs & Smoking

Alcohol and tobacco products feature heavily in-game and can be consumed by players. Characters who drink alcohol will be temporarily impaired and have a visual effect distort the screen.

What parents need to know

Parents need to know that First Class Trouble is a downloadable social deduction party game for Playstation 4, Playstation 5, and Windows PCs. Players are assigned as either a human Resident or a robot called a Personoid on a high-class spaceship. Residents try to accomplish tasks and find key cards to safely proceed from area to area, and Personoids attempt to blend in among the Residents to sabotage or kill them before they reach the final goal. Personoids can kill Residents in numerous ways, and bodies are left behind after being killed, but the deaths are all cartoonish and no gore's shown. While the text is simple and easy to understand, unmoderated voice chat is an important part of the game and is on by default. Because of this, players can be exposed to potentially offensive language and commentary. Alcohol and tobacco feature prominently, and player avatars can engage in drinking and smoking. Players can choose to purchase DLC (downloadable content) packages that provide cosmetic items and outfits, but no items that affect gameplay.

User Reviews

  • Parents say
  • Kids say

There aren't any reviews yet. Be the first to review this title.

Teen, 13 years old Written byExspr January 11, 2022

Great game

This game is really fun and has made my belly laugh multiple times, do not know why this game is an 18. People can talk to you in game but there is a setting to... Continue reading
Kid, 12 years old December 4, 2021

A very good game. Would recommend for everyone.

Not really that much violence or smoking and drinking. No sex at all.

What's it about?

FIRST CLASS TROUBLE is a six player social deduction party game set in a spaceship being attacked by a rogue artificial intelligence named CAIN. Four Residents of the spaceship try to find keycards to make it to the center of the spaceship where the AI waits, while keeping the ship's oxygen levels up and resolving other emergencies. Two robots controlled by CAIN, (called Personoids here) attempt to blend in with the Residents to sabotage their efforts. If the Residents discover the identity of the Personoids and make it to the center of the ship, they win. If the Personoids can kill all of the Residents or convince the other Residents that they are part of the group long enough to reach the center of the ship themselves, they win.

Is it any good?

A great setting and lots of interaction with other players helps this party game stand out from other social deduction games, but you've got to figure out how to play it first. First Class Trouble has a very thin plot to explain what's happening. A rogue AI is draining the players' spaceship of oxygen and needs to be stopped, but this is more set dressing than a real story. Each round sees four players chosen as Residents, who try to reach the center of the space ship to shut down the Articial Intelligence named CAIN, while two other players are designated as Personoids, who try to blend in and sabotage the residents' efforts. The Resident's have two goals: they need to acquire three key cards from each level and make it to CAIN while keeping the oxygen levels high enough to make it to the end without dying, and they need to figure out who among them are Personoids. The Personoids have a more tricky role to play, as they need to either kill all of the Residents, or successfully make it to CAIN having convinced the rest of players that they are a resident. This is a fairly common setup for a social deduction game, but First Class Trouble introduces several mechanics to add wrinkles to the gameplay. The Personoids have very few ways of directly killing players, and have to be creative to elimate Residents. They can spread fires to block exits, attack with single-use syringes, trap people in freezers and push people into pools to directly remove other players, or try to do tasks poorly to slow down play long enough for the Residents to run out of oxygen. For their part, Residents can find log books that give clues on who among the other players may be a Personoid. Thanks to these added complications, rounds can play out a variety of ways, especially if everyone playing is fully aware of the mechanics and is taking advantage of the system quirks

Visually the game is fairly basic, but the art style and high-class cruise ship theme of the spaceship go a long way for building a unique identity. The lack of photorealism also helps diminish the brutality of the kills carried out by the Personoids, making them seem purposefully goofy and cartoonish. No individual action is particularly challenging, but there's a lot of information to keep in mind, and aside from some helpful tooltips, the game doesn't do a great job of teaching you how to play. This means there's a bit of a learning curve as you stumble around trying to figure out how things work and look extremely suspicious in the process. Voice chat becomes necessary to make out everything that happens, which puts your experience in the hands of other players. A good group can have plenty of humorous moments and tense rounds, and an unpleasant group will lead to boredom and frustration very quickly. But when everything lines up well, First Class Trouble is an engaging and silly party game that's worth giving a shot.

Talk to your kids about ...

  • Families can talk about violence in games. Does the cartoonish nature of the violence in First Class Trouble lessen the impact on young players? Does playing as a Personoid make the violence feel more real, since the player is the one doing it? Considering that teamwork is the other way to win, does the game say anything about how working together is more important than getting your way through violence?

  • How does working together with fellow players in First Class Trouble help in accomplishing your goals? How does it feel when players that say they are working with you sabotage your efforts to help?

  • How does the presence of alcohol and tobacco products make you feel? Does the ability to drink alcohol encourage that behaviour in real life, despite the minor negative effect it has on the player character in the game?

Game details

Our editors recommend

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Themes & Topics

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