Parents' Guide to Five Nights at Freddy's VR: Help Wanted

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 15+

Classic survival horror franchise jump-scares to VR.

Parents Need to Know

Why Age 15+?

Any Positive Content?

Parent and Kid Reviews

age 12+

Based on 28 parent reviews

age 11+

Based on 90 kid reviews

Kids say this game is both terrifying and fun, offering a highly immersive VR experience that generates intense jump scares and a creepy atmosphere. Reviews highlight that while the game is appropriate for older kids, especially fans of the franchise, it may be too frightening for younger players, with parent opinions being mixed on suitable age ratings due to its dark themes and hinted violence.

  • scary atmosphere
  • age suitability
  • immersive experience
  • mixed parenting views
  • intense jump scares
Summarized with AI

What's It About?

FIVE NIGHTS AT FREDDY'S VR: HELP WANTED takes players closer than ever to the murderous mechanized monstrosities. After years of mishaps, mayhem, and even murders, Fazbear Entertainment has decided to cash in on its reputation, courtesy of The Freddy Fazbear Virtual Experience, a virtual game that allows players to relive the events said to have taken place at Freddy Fazbear's Pizza and its related locations. Once completed, the game will give players the opportunity to experience the urban legend firsthand in a fun, safe environment. But beta testing needs to be completed before the game goes to the public. You're the lucky new beta tester responsible for checking the software for glitches and reporting any lingering bugs. Unfortunately, there's more going on than there seems in this virtual world. Evil forces have found their way in, providing a literal ghost in the machine. It's not long before you realize this isn't just a game anymore. It's a fight for your sanity and for your very survival. In here, "Game Over" takes on a whole new and deadly meaning.

Is It Any Good?

Our review:
Parents say ( 28 ):
Kids say ( 90 ):

For the past five years, gamers have had their nightmares fueled five nights at a time by the animatronic murder machines of Fazbear Entertainment. Five Night's at Freddy's VR: Help Wanted serves as a sort of demented mix tape of the previous games, bringing players closer to the jump scares than ever before. One of the interesting things about Help Wanted is how it presents the previous events in ways that feel slightly different and unique to fans. The stories have slight alterations due to the idea that this VR game is based on urban legends and skewed perspectives from reports. The biggest draw of Five Nights at Freddy's has always been the tension of waiting for the unexpected, and this story element sets players up with a false sense of familiarity that quickly crumbles as things unfold. But that's just the half of it. The idea that something else has made its way into the simulation adds an extra level of anxiety.

Help Wanted makes fantastic use of the VR environment to create a truly immersive (and terrifying) experience. Gameplay's simple and relatively intuitive, and the puzzles in and of themselves aren't particularly difficult. But trying to perform those actions and solve those puzzles with the looming fear that the proverbial bogeyman is lurking in the shadows is where the real challenge lies. You can't help but constantly look over your shoulder as you try to fix key systems, solve puzzles, recover logs, and simply stay alive. The fact that the world exists all around you this time makes that feeling of dread even more real. Most of the time, it genuinely feels like you're isolated and trapped, and you almost forget that you can actually take off the VR headset to escape back into the real world. It all comes together to make Five Nights at Freddy's VR: Help Wanted the best entry yet in the FNAF series, and one of the most hair-raising VR experiences to date.

Talk to Your Kids About ...

  • Families can talk about horror as entertainment. How is fear used in entertainment, and what are some reasons we enjoy being scared?

  • How can the immersive nature of virtual reality amplify the gaming experience? How has VR evolved, and what does the future hold for VR entertainment?

Game Details

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