Floor 13: Deep State

Game review by
David Chapman, Common Sense Media
Floor 13: Deep State Game Poster Image
Bland thriller puts players in charge of shaping the truth.

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The parents' guide to what's in this movie.

Positive Messages

Players' actions cover the spectrum of morality. Throughout the game, players will authorize everything from illegal surveillance and blackmail to torture and assassination, all with the goal of keeping the public supportive of the government by any means necessary.

Positive Role Models

Players are meant to put their morals aside when making decisions for the sake of politics. While they may not be the one to pull the proverbial trigger, they are the ones that literally sign the order to do so.

Ease of Play

Players read reports and make specific decisions based on the information they have, then wait to see how those decisions play out. It's more of an interactive story than a game.


Violence isn't ever really shown onscreen, but a lot of violence still takes place. Players can order assassinations and tortures, and there are also potential terrorist attacks and other violence events that players manipulate to the government's ends.


Though not shown onscreen, there are references to certain sexual activities in surveillance reports and the like.

Drinking, Drugs & Smoking

Many reports that come in mention various type of drug and alcohol use, and the player's desk even shows a well-used ashtray, often with a lit cigarette smoking on it.

What parents need to know

Parents need to know that Floor 13: Deep State is a dystopian adventure game available for download on Windows based PCs. The game's an interactive narrative, with players researching reports and making key decisions that change the course of public perception of the government. While there's no sexual activity or drug/alcohol use explicitly shown, it's frequently referenced in the status reports of surveillance and investigations. Violence is also constant, though also never directly shown onscreen. Instead, reports and orders detail things like terrorist plots and murder, while also promoting actions like torture and assassination.

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What's it about?

The folks at FLOOR 13: DEEP STATE would like to congratulate you on your new job as Director General of the Ministry of Agriculture and Fisheries. Sure, the job might sound mundane and boring, but like many things, there's more going on behind the veil of secrecy than you could possibly imagine. You see, this Executive Agency is actually a top level, clandestine organization tasked with keeping up the public perception of the government … through any means necessary. From behind your desk in a non-descript office on the thirteenth floor of an unassuming office complex, you're responsible for issuing orders to keep order and maintain authority. This might mean something as simple as discrediting a journalist looking to smear the reputation of the government officials, or it may require more extreme measures, such as the capture and forcable interrogation of a possible terrorist. Illegal surveillance. Kidnapping. Blackmail. Assassination. These are just a few of the tools available to you in your job. Just make sure to keep the people's faith while keeping them blissfully unaware. After all, this is one job where an early retirement usually means a very quick stop from a very high fall.

Is it any good?

One common thread in a large number of conspiracy theories is the existence of a "deep state," a group of highly influential people secretly operating to manipulate world events. In Floor 13: Deep State, this isn't just a conspiracy theory anymore, it's reality. And you're the one pulling all the strings. Initially, it's an intriguing concept, since with little more than a signature on an order, you've got the power to dictate the truth in the eyes of an entire population. There's also a unique level of detachment at play, since you're never the one to actually get their hands dirty, so to speak -- you just get other people to do it for you. Over time, though, that works against both you and the game. As different scenarios come to pass, your job of handling things for the sole benefit of political gain feels less fun and more, well, corrupted. Stopping a terrorist bombing is one thing, but smearing the reputation of a respected journalist just to discredit his work feels slimy. And that's not even close to the darkest things you might be tasked to do just to keep the population towing the state line.

Another issue here is that it's such a repetitive experience. Each day, you sit in your office, read your reports, execute and rescind orders, then wait until the next day to see how it all pans out. There are a few scenes of your commute, or you might need to do a little extra research down in the Ministry's archives, but by and large, you're sifting through paperwork, which isn't exciting. Instead, it's a lot of reading mixed in with some sinister scheming. Plus, the lack of initial information might lead you to take an extreme action against a completely innocent person by accident, instead of the times you want to do this on purpose. And sometimes you think you're doing everything right, only for an earlier decision to cost you dearly later. Who knew that controlling the public would be such a monotonous job?

Talk to your kids about ...

  • Families can talk about conspiracy theories. How do conspiracy theories begin and what can people do to separate truth from fiction?

  • How can some of the decisions we make today shape not only our own future, but the future of those around us? What are some ways to weigh the potential consequences of a decision before the choice is made?

Game details

  • Platforms: Windows
  • Pricing structure: Paid
  • Available online? Available online
  • Developer: Humble Games
  • Release date: November 2, 2020
  • Genre: Adventure
  • Topics: Activism, Adventures
  • ESRB rating: NR for No Descriptions
  • Last updated: November 2, 2020

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