Parents' Guide to Flynn: Son of Crimson

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 10+

Light, short fantasy adventure about a boy and his dog.

Parents Need to Know

Why Age 10+?

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Parent and Kid Reviews

What's It About?

FLYNN: SON OF CRIMSON is a fantasy adventure inspired by the classic side-scrolling games of the past. All seems peaceful and calm on the island of Rosantica when cracks begin to form in the barrier between worlds. Long sealed away, the evil presence of Zealock, ruler of the Scourge, has once more started to seep back and spread its dark power throughout the isle. Guided by dreamlike visions, young Flynn discovers that he has been chosen to defend Rosantica from the invading Scourge, using the power of Crimson Energy he's inherited as a part of a forgotten legacy. Joining Flynn on this journey between Rosantica and the world of the Scourge is his faithful companion Dex, the mythical doglike guardian of Rosantica. But even with the elemental power of Crimson Energy, are the duo strong enough to drive back Zealock's forces and seal off the Scourge once again? And how does Flynn's lineage link to Zealock, to Dex, and to Zealock's mysterious and faithful warrior, Rozia?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

This is just a story about a boy and his dog … if that boy was the heir to a legendary power and his dog was a mythical guardian. Okay, so maybe Flynn: Son of Crimson is a little more than that. The game's a retro love letter to classic side scrolling platform adventures of days past. It strikes a lot of the right chords, balancing easy to learn gameplay with a fair amount of challenge for both your reflexes and your puzzle solving skills. It's also got an art style that blends the pixelated look of the past with a more flowing movement that old school games could never quite pull off. It all makes for a fun adventure, at least for a while.

If there's one issue to be had with Flynn: Son of Crimson, it's that the game as a whole feels a bit light. The story, while entertaining, also seems formulaic and predictable. Right from the game's opening moments, you can already guess where things are heading. The game also has a habit of explaining certain things after the fact. You'll get access to an ability you're expected to use, discover how to use it through trial and error, and then get an explanation for what you've already figured out. It's almost as if the game is telling the player, "Oh, did I forget to mention you can do this?" Finally, the game is quite short. It's not something you'll need to invest a lot of time in to complete, but that actually works in its favor. As it stands, it feels like it's just the right size. If it were much longer, it would start to get repetitive and even frustrating. If it were any shorter, though, it wouldn't feel nearly as satisfying as it is.

Talk to Your Kids About ...

  • Families can talk about nostalgia and gaming. What's the appeal that gamers find in classically inspired games? How do these retro throwbacks to a different era of gaming stack up to modern, ultra-realistic games?

  • How much added value can a pet bring to a family, especially for kids? What sort of responsibilities can a real pet bring along with it?

Game Details

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