While still plagued with early technical flaws, this violent multiplayer game is a fun, though shallow and very primal experience. It's heavily reminiscent of a playground game of Tag, where the player who is "it" (Jason), has to find the other players. Players who aren't Jason are expected to communicate with one another via voice chat, as forming loose alliances and collaborating on tactics is the only way to assure getting out alive. Each game begins the same way: Seven non-Jason players spot him coming over the horizon and promptly run away. Players split up with a goal of either repairing a car or boat or calling the police. If they're extremely lucky and tactical, they can also try to kill Jason before he successfully stalks and kills all of them. There are only three maps, which can make this repetitious act of survival and escape seem overly familiar and occasionally lacking in suspense, but most of the fun truly comes from frantically escaping tense interactions with Jason that occur at the most inopportune times. It's entertaining, horrifying, and incredibly exciting, and the only way to get out is to work together.
But as an online multiplayer game, it's not without some of the predictable hitches that occur in games like these. Even beyond the occasional server hiccups (on console and PC) are a lot of bugs: controls can be unresponsive, which is hard to forgive in such a strategic and twitchy game. There are also weird glitches like counselors randomly floating high above Jason into the ceilings, and a few other basic issues. It would be stretching it to say these bugs pop up frequently, but like Jason, again, they seem to occur at the absolute worst times. Still, by and large, the game is a tad basic but still able to provide plenty of fun for hours on end -- a lot of it banks on who you're playing with, because otherwise there isn't much variety on offer. But if you can gather together a group of friends that enjoy a scare, it could be worth taking a trip to Crystal Lake.