Parents' Guide to

Full Mojo Rampage

By David Wolinsky, Common Sense Media Reviewer

age 9+

Challenging voodoo-themed action doesn't go too deep.

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A Lot or a Little?

What you will—and won't—find in this game.

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This is a very challenging action game that unfortunately devolves into a lot of repetitive, and somewhat shallow, play. One of the main things this action game has going for it is challenge. This is by no means an easy game, nor is it intended to be: Part of the appeal of this more RPG-centric twist on a rogue-like game is you can collect coins and gain experience to, between lives, invest in different traits (speed, attack strength) or equip different pins (buffs that do anything from let you carry an extra item to attack slightly faster) or align yourself with a different deity (which dictates what your attacks do). Because there's so much different potential strategy at play, the game ratchets up the difficulty to make sure you need each ability at the highest level so you can last longer. Which means the game is incredibly difficult when you first start off -- especially if you're playing alone.

If you're opting instead to play online, the challenge is still there, and it's still very manic, but it doesn't really change the game that much. Because the main point of the game is to walk around and either shut down portals (by attacking beacons) or collect items (by attacking chickens or spiders), the game is still a matter of walking around and shooting. The type of deity you align yourself with will dictate the strategy at hand, but it's not by much. No matter how you play or who you play with, all you'll be doing is blasting, collecting, and leveling. So there's not much depth here, but if you like a good blow-off-steam game you can play with friends or by yourself, this might be well worth your time.

Game Details

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