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FutureGrind

Game review by
Michael Lafferty, Common Sense Media
FutureGrind Game Poster Image
Stunt riding action runs out of steam (and fun) quickly.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Each level is based around scoring the highest point value possible while sticking to the guidelines of each level. Doing that allows players to advance to the next stage. There are occasional text messages that state the player's doing well and unlocking new levels is the reward. 

Positive Role Models & Representations

Gameplay is all about completing levels and moving to the next. The positive messages in game come from Ada Greenwall, a fictitious skating company rep that is pushing the player's character toward being one of the best at the sport. This element does not factor in that much, though. This is very much a self-driven solo effort. 

Ease of Play

Simple controls that are easy to learn.

Violence

Fantasy violence happens but this amounts to your character missing the rail, crashing into the ground and your cycle coming apart into several pieces. No blood or gore is shown.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that FutureGrind is a two-dimensional stunt platformer game that's downloadable for Windows PCs. The game does feature some fantasy violence when players mistime their jumps and crash into rails causing their vehicle to shatter into pieces, or even touch the wrong rail at the wrong moment and explode. But even with this destruction, there's no blood or gore that's shown. Other than this, there's no inappropriate content included in the game.

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What's it about?

FUTUREGRIND is a stunt action game that throws a variety of aerial tracks at the player to grind. There is a minor storyline that is supposed to drive players along but the big ticket here is track scoring. The better the scores, the better the chances of unlocking the next bike and track. There are five bikes with unique characteristics and about 30 tracks with different challenges. Challenges may include grinding only on a certain rail color, or grinding the top rail, or even avoiding touching a certain color rail. Fail to meet the challenge and it's a do-over. 

Is it any good?

While the focus on the tricks is the big draw on the gameplay, there's very little to keep players testing their skills on these futuristic tracks. FutureGrind has a largely forgettable storyline that isn't important, serving only as a sidebar to the game's action. The game keeps the control scheme rather basic and the goals are simple as well, making for an easy pick-up-and-play type of experience. Where the game works is in allowing players the freedom to create their own tricks to score bigger points for each level; jumping, grinding a rail with one wheel, performing flips and aerials -- all of these moves and more are possible and usually boost your scores. Unfortunately, that's also about all there is in terms of replayability. Players are only self-challenged to post higher scores by re-running levels. 

The biggest drawback to the game is its wash, rinse, repeat feel. While you can check out the game's manual to get ideas and combinations for new tricks, this only creates marginal creativity in an otherwise repetitive arena. Even unlocking new bikes don't add anything new or creative to keep you invested in playing, because they all start to blend together.  FutureGrind's colorful and bright, but its shiny eye candy simply won't sustain the fun for your track runs for very long.  

Talk to your kids about ...

  • Families can talk about the elements that make a game good. What elements of FutureGrind do players find appealing? Does there need to be a story involved or is asking players to better scores through repeating levels enough? What are players looking for when it comes to a videogame? What's more important -- graphics, sound, controls, or game mechanics? Or is it a combination of all of these things?

  • What are reasonable screen time expectations when you're gaming? What else can players do to make sure that they're not constantly playing one more round or one more level?

Game details

Themes & Topics

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For kids who love action

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