GOD WARS Future Past

Game review by
David Chapman, Common Sense Media
GOD WARS Future Past Game Poster Image
Technically sound tactics game falls flat on story details.

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A lot or a little?

The parents' guide to what's in this game.

Educational Value

Loosely based on Kojiki, Japan's oldest historic records, mythology detailing origins of land, Tactical aspect of game also helps to teach strategic thinking, teamwork.

Positive Messages

Features strong themes of friendship, teamwork, taking a stand, fighting to help those in need.

Positive Role Models & Representations

Characters run gamut in terms of motivations, personalities, etc. Despite differences, they function as a team to help accomplish goals against near impossible odds.

Ease of Play

Lots of character management required, players need to focus on individual characters' classes ("jobs"), regularly adjust strategy on fly due to "impurity" management, character positioning, terrain, more.

Violence

Battles are turn-based affairs between cartoonish styled characters using magic, medieval weapons against other humans, supernatural creatures. Combat lacks any blood, gore, fighting consisting of flashes of light, grunts from fighters.

Sex

Some female characters presented in cutscenes wearing revealing outfits, some dialogue occasionally makes light sexual references.

Language

"Ass" occasionally used.

Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that GOD WARS Future Past is a single player, tactical role-playing game available for the PlayStation 4 and PlayStation Vita. Players develop teams of characters with unique abilities to fight against evil forces with a variety of weapons and spells in turn-based combat. The violence is relatively mild but persistent. The game's dialogue includes some minor instances of profanity and sexual references, and some of the female characters are presented in somewhat revealing outfits.

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What's it about?

Loosely based on the Kojiki, Japan's oldest written historical record, GOD WARS FUTURE PAST puts players in the middle of an ancient tale in the mythical land of Mizuho. This was a time and a place where gods, demons, and other strange creatures roamed the countryside, interacting with humans and changing the course of the world. When a series of natural disasters threatens to destroy all of Mizuho, the queen of one nation appeals to the gods for help, offering one of her daughters as a sacrifice. Now, thirteen years later, the queen's second daughter seeks to escape a similar fate. On the run, the daughter will find help from various adventurers, misfits, soldiers, and more, as she sets out to uncover the mystery behind the gods' actions, the disappearance of the queen, and how to change not only her fate, but the fate of all Mizuho. 

Is it any good?

This strategic role-playing game is well designed, but its lack of focus on the story weakens the overall gameplay. By their nature, tactical role-playing games are more about methodical planning than quick reflexes. They tend to be deeply involved, complex experiences where the key to winning is to stay a few moves ahead … like a game of chess on steroids. GOD WARS Future Past follows that formula to a tee, offering players a challenging test of skill, coordination, and strategy. Unfortunately, it's also a game that puts so much focus into the mechanics of the gameplay that it forgets to find a way to keep players' interest.

From a technical standpoint, GOD WARS Future Past is a solid tactical RPG game. Fans can dig deep into equipping their characters with the right gear, the right jobs (classes), and the right team build for everything thrown at them. There's a strong bit of challenge and difficulty when facing the game's A.I., though it does seem to make some questionable moves if you put it in charge of some of the units on your side of the action. While the plot mines some rich material, it feels like the story is an afterthought. Events just seem like they're glossed over, mentioned and dismissed in the blink of an eye. Characters enter the fray and leave so quickly it's hard to even remember their names, much less get attached. Even the main characters just fall flat as the story does little more than set up the next round of battle. Before long, it feels like you're just going through the motions.

Talk to your kids about ...

  • Families can talk about planning and strategy. How do games like this help players learn to think ahead and plan for possibilities? How can this way of thinking help in the real world?

  • Talk about history and mythology. What are some ways that classic myths retell real world events of the past? What can we learn from the past when looking at the stories told of that time?

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