Parents' Guide to Gods Will Fall

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 13+

Success in battling gods in adventure left up to chance.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 13+

Based on 1 kid review

What's It About?

In GODS WILL FALL, humanity has spent millennia under the harsh rule of a pantheon of gods. Those gods have demanded blind loyalty, submission to their will, and ever increasing offerings of worship. Suffering under the gods' reign for long enough, a call to arms has gone forth throughout the clans to every man and woman willing to rise and take up arms against these cruel overlords. Surviving the harsh journey to the island home of portals to the gods' realms, a small band of warriors is tasked with entering each of the gods' dungeon shrines and confronting the evils within. Randomly generated characters create unique relations between party members and even between characters and the gods themselves. Some characters may be forced to face their fears, crumbling under the weight of the pressure or being forged in the fired of combat. Meanwhile, randomly generated dungeons guarantee fresh and unique experiences with each new game. In the end, only one thing is certain: For humanity to rise, gods will fall.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say ( 1 ):

"Deicide" is defined in the dictionary as the act of killing a divine being, and while it's not something likely to come up in everyday life, in video games, it's almost commonplace. In Gods Will Fall, players aren't just tasked with taking out one god, but rather a whole pantheon of divine beings. If that task alone wasn't enough of a challenge, the player also has to contend with the game's randomly generated content as well. While most games generally use this to randomize level layouts, Gods Will Fall takes things a few steps further by generating nearly all of the content at the start. While the dungeons that house the different gods have the same layout, the dungeons' difficulty levels as well as the party members' stats, skills, weapons, and even their relationships with each other and the gods they're fighting change during each play session.

The upside of this randomly generated content is that no two games ever play exactly the same. The downside is that it leaves a lot of trial and error for the player to contend with. Sending the first warrior into any dungeon requires a leap of faith. There's no way to know beforehand if a stage is going to be a cakewalk or a deathtrap, and there's no way to leave without getting captured or killed or beating the boss god at the end. This is especially frustrating early in the game, when the player's party members are relatively weak and quickly overpowered. This can immediately leave the players at a disadvantage for the rest of the game, even more so if a string of particularly bad luck sticks players in difficult dungeons more than once in the early moments. While the procedural nature of the game definitely keeps things from getting stale, it also leaves players a bit too reliant on random chance as opposed to strategic planning.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Gods Will Fall affected by the fact that you're fighting fantasy creatures and monsters instead of more realistic human opponents? Would realism intensify the impact of the combat?

  • What are some ways that mythological beliefs have shaped different cultures throughout history? What are some ways that deities have been described as helping or hindering humanity?

Game Details

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