Parents' Guide to

Gods Will Fall

By David Chapman, Common Sense Media Reviewer

age 13+

Success in battling gods in adventure left up to chance.

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"Deicide" is defined in the dictionary as the act of killing a divine being, and while it's not something likely to come up in everyday life, in video games, it's almost commonplace. In Gods Will Fall, players aren't just tasked with taking out one god, but rather a whole pantheon of divine beings. If that task alone wasn't enough of a challenge, the player also has to contend with the game's randomly generated content as well. While most games generally use this to randomize level layouts, Gods Will Fall takes things a few steps further by generating nearly all of the content at the start. While the dungeons that house the different gods have the same layout, the dungeons' difficulty levels as well as the party members' stats, skills, weapons, and even their relationships with each other and the gods they're fighting change during each play session.

The upside of this randomly generated content is that no two games ever play exactly the same. The downside is that it leaves a lot of trial and error for the player to contend with. Sending the first warrior into any dungeon requires a leap of faith. There's no way to know beforehand if a stage is going to be a cakewalk or a deathtrap, and there's no way to leave without getting captured or killed or beating the boss god at the end. This is especially frustrating early in the game, when the player's party members are relatively weak and quickly overpowered. This can immediately leave the players at a disadvantage for the rest of the game, even more so if a string of particularly bad luck sticks players in difficult dungeons more than once in the early moments. While the procedural nature of the game definitely keeps things from getting stale, it also leaves players a bit too reliant on random chance as opposed to strategic planning.

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