Gods Will Fall

Game review by
David Chapman, Common Sense Media
Gods Will Fall Game Poster Image
Success in battling gods in adventure left up to chance.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Players take on the role of a group of warriors rebelling against their gods due to the gods' treatment of humanity. It's a basic "good vs. evil" concept.

Positive Role Models

Characters are randomly generated at the start of each game, with random statistics, weapons, backstories, and even occasional relationships with other characters or even the gods they're fighting. But this mainly serves for gameplay variations, not character development.

Ease of Play

Controls are mostly simple to pick up and play, with some issues with timing of attacks and parries. Random nature can be frustrating, as there's no way to tell how difficult a dungeon might be until committing a character to explore it.

Violence

Essentially a hack-and-slash fantasy, so players are in constant combat. Characters use variety of melee weapons (spears, swords, axes, etc.) against skeletons, monsters, other creatures. Some splashes of blood when dealing or taking damage, but enemies simply fall over and disappear when defeated.

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What parents need to know

Parents need to know that Gods Will Fall is a single-player action/adventure fantasy game available for download on Xbox One, PlayStation 4, Nintendo Switch, and Stadia gaming platforms, as well as Windows-based PCs. Players control a group of eight Celtic warriors stranded on a small island as they battle a pantheon of vengeful gods and armies of minions. Each new game features a randomly generated group of fighters, as well as randomly generated dungeons of varied difficulty levels. Combat does feature some on-screen splashes of blood when dealing or receiving damage, though enemies simply fall over and disappear when defeated.

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What's it about?

In GODS WILL FALL, humanity has spent millennia under the harsh rule of a pantheon of gods. Those gods have demanded blind loyalty, submission to their will, and ever increasing offerings of worship. Suffering under the gods' reign for long enough, a call to arms has gone forth throughout the clans to every man and woman willing to rise and take up arms against these cruel overlords. Surviving the harsh journey to the island home of portals to the gods' realms, a small band of warriors is tasked with entering each of the gods' dungeon shrines and confronting the evils within. Randomly generated characters create unique relations between party members and even between characters and the gods themselves. Some characters may be forced to face their fears, crumbling under the weight of the pressure or being forged in the fired of combat. Meanwhile, randomly generated dungeons guarantee fresh and unique experiences with each new game. In the end, only one thing is certain: For humanity to rise, gods will fall.

Is it any good?

"Deicide" is defined in the dictionary as the act of killing a divine being, and while it's not something likely to come up in everyday life, in video games, it's almost commonplace. In Gods Will Fall, players aren't just tasked with taking out one god, but rather a whole pantheon of divine beings. If that task alone wasn't enough of a challenge, the player also has to contend with the game's randomly generated content as well. While most games generally use this to randomize level layouts, Gods Will Fall takes things a few steps further by generating nearly all of the content at the start. While the dungeons that house the different gods have the same layout, the dungeons' difficulty levels as well as the party members' stats, skills, weapons, and even their relationships with each other and the gods they're fighting change during each play session.

The upside of this randomly generated content is that no two games ever play exactly the same. The downside is that it leaves a lot of trial and error for the player to contend with. Sending the first warrior into any dungeon requires a leap of faith. There's no way to know beforehand if a stage is going to be a cakewalk or a deathtrap, and there's no way to leave without getting captured or killed or beating the boss god at the end. This is especially frustrating early in the game, when the player's party members are relatively weak and quickly overpowered. This can immediately leave the players at a disadvantage for the rest of the game, even more so if a string of particularly bad luck sticks players in difficult dungeons more than once in the early moments. While the procedural nature of the game definitely keeps things from getting stale, it also leaves players a bit too reliant on random chance as opposed to strategic planning.

Talk to your kids about ...

  • Families can talk about violence in video games. Is the impact of the violence in Gods Will Fall affected by the fact that you're fighting fantasy creatures and monsters instead of more realistic human opponents? Would realism intensify the impact of the combat?

  • What are some ways that mythological beliefs have shaped different cultures throughout history? What are some ways that deities have been described as helping or hindering humanity?

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Our editors recommend

For kids who love adventure

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