A Lot or a Little?
What you will—and won't—find in this game.
Kids can learn a bit of physics from the game, such as the ways in which power and angle of trajectory will affect the flight of a launched object. Its lessons can be thought of as similar to those in Angry Birds, although in Gogo's, kids are not launching their characters from a slingshot, but instead from a stationary platform. Kids are bound to pick up some elements of motion-based science if they manage to wade through this repetitive trajectory game.
While the game may get kids thinking about physics a bit, it is just as likely to get them thinking about buying Gogos toys.
Positive Role Models
The Gogos don't have personalities, though several have very angry-looking faces. It's hard to consider them role models in any way when all you do is fling them at one another.
Ease of Play
There are only a few simple controls to learn, but the gameplay can be difficult to master.
Violence & Scariness
You launch your Gogos at your opposing team's Gogos, in hopes of either knocking them off their perches or causing walls to fall on them and thereby crush them. Defeated Gogos vanish in a poof.
Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.Get started
Products & Purchases
The game is based around a series of collectible toys, several of which are featured in photographs on the cover of the game box.
Parents Need to Know
Parents need to know that Gogo's Crazy Bones is a trajectory physics game (much like Angry Birds) based around a series of collectible toys. As in the offline Gogos game, players flick the toys at one another in mock "battles." Launched Gogos can crash into walls -- which either break or topple over to destroy the enemies they fall on -- but there's no real violence to be seen. Defeated enemies simply disappear (though they do make grunting sounds when they bounce around).
Is It Any Good?
Using Angry Birds-style slingshot targeting to create a video game version of Gogo's Crazy Bones was a good idea. Unfortunately, that good idea wasn't really expanded upon in the development of the game. There's practically no variety from one level to the next, outside of the placement of your targets. Kids are bound to be disappointed, for instance, when they finally earn enough stars in World 1 to unlock World 2 and discover that the only thing that's differentiates the two is the backdrop. Even the graphics lack imagination -- the "baskets" you need to land your Gogos in are made up of nothing more than three straight lines. This is one of those licensed games that seems like it was never meant to be more than an interactive ad.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.