Gogo's Crazy Bones

Common Sense Media says

Angry Birds-like game suffers from lack of variety.






What parents need to know

Positive messages

While the game may get kids thinking about physics a bit, it is just as likely to get them thinking about buying Gogos toys.

Positive role models

The Gogos don't have personalities, though several have very angry-looking faces. It's hard to consider them role models in any way when all you do is fling them at one another.

Ease of play

There are only a few simple controls to learn, but the gameplay can be difficult to master.

Violence & scariness

You launch your Gogos at your opposing team's Gogos, in hopes of either knocking them off their perches or causing walls to fall on them and thereby crush them. Defeated Gogos vanish in a poof.

Not applicable

The game is based around a series of collectible toys, several of which are featured in photographs on the cover of the game box.

Privacy & safety
Not applicable

Parents Need to Know

Parents need to know that Gogo's Crazy Bones is a trajectory physics game (much like Angry Birds) based around a series of collectible toys. As in the offline Gogos game, players flick the toys at one another in mock "battles." Launched Gogos can crash into walls -- which either break or topple over to destroy the enemies they fall on -- but there's no real violence to be seen. Defeated enemies simply disappear (though they do make grunting sounds when they bounce around).

What kids can learn



  • momentum
  • motion
  • physics


Thinking & Reasoning

  • applying information
  • hypothesis-testing
  • solving puzzles

Engagement, Approach, Support


Learning Approach


What kids can learn



  • momentum
  • motion
  • physics


Thinking & Reasoning

  • applying information
  • hypothesis-testing
  • solving puzzles

Kids can learn a bit of physics from the game, such as the ways in which power and angle of trajectory will affect the flight of a launched object. Its lessons can be thought of as similar to those in Angry Birds, although in Gogo's, kids are not launching their characters from a slingshot, but instead from a stationary platform. Kids are bound to pick up some elements of motion-based science if they manage to wade through this repetitive trajectory game.

This Learning Rating review was written by Christopher Healy

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What's it about?

In GOGO'S CRAZY BONES, you form a team of five strange little creatures (based on equally strange little plastic toys) and launch them -- Angry Birds style -- at the little plastic creatures of the opposing team. There are three game modes: One in which you need to destroy your opponent, one in which you need to knock them off their platforms, and one in which there are no opponents (you only need to land your Gogos in a rudimentary basket).

Is it any good?


Using Angry Birds-style slingshot targeting to create a video game version of Gogo's Crazy Bones was a good idea. Unfortunately, that good idea wasn't really expanded upon in the development of the game. There's practically no variety from one level to the next, outside of the placement of your targets. Kids are bound to be disappointed, for instance, when they finally earn enough stars in World 1 to unlock World 2 and discover that the only thing that's differentiates the two is the backdrop. Even the graphics lack imagination -- the "baskets" you need to land your Gogos in are made up of nothing more than three straight lines. This is one of those licensed games that seems like it was never meant to be more than an interactive ad.

Families can talk about...

  • Families can talk about synergistic marketing. How does this video games help to sell toys and vice versa?

  • Is this a game kids would enjoy playing if they weren't familiar with Gogo toys?

Game details

Platforms:Nintendo DS
Available online?Not available online
Release date:April 3, 2012
ESRB rating:E for Comic Mischief (Nintendo DS)

This review of Gogo's Crazy Bones was written by

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About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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