GoldenEye 007: Reloaded
What parents need to know
Parents Need to Know
Parents need to know that GoldenEye 007: Reloaded is less gory than most first-person shooters, and receives only a "Teen" rating as a result. There's plenty of gunplay, explosives, and hand-to-hand combat, but no blood when enemies are hit. (However, blood does splatter on the screen when Bond takes damage.) There's some strong language and adult situations, and players might also be exposed to profanity from other players if they play online.
What's it about?
GoldenEye 007: Reloaded is a revamped Xbox 360 and PlayStation 3 version of the 2010 Nintendo Wii game GoldenEye 007, which in turn was inspired by the 1997 Nintendo 64 game GoldenEye and the 1995 James Bond movie of the same name. The story follows Bond's attempts to track down and disable a deadly weapons satellite through a combination of stealth and first-person shooter gameplay. The remake portrays Bond as a likeness of actor Daniel Craig and features voice-acting by Craig and actress Judi Dench as "M."
Is it any good?
GoldenEye 007: Reloaded is much more than a simple remake of the original GoldenEye game. It plays like a brand new experience. In addition to modernized graphics and gameplay, there's a wealth of new scenarios, cinematics, dialog, and a new set of Mi-6 missions as well as a strong multiplayer component with a four-player splitscreen co-op mode and online multiplayer for up to 16 players.
The overhaul isn't enough to keep the game from feeling a little dated when compared to the standards set by today's top shooters, but it doesn't prevent GoldenEye 007: Reloaded from being an enjoyable romp for Bond fans.
Families can talk about...
Families can talk about the fact that this game is a remake of an older game. Is this something that you would like to see more often? What games can you think of that might benefit from a modern-day overhaul?
Families can also talk about whether first-person shooters have to be overly gory to be compelling. This game features far less gore than the average shooter. How did that impact your experience?