Parents' Guide to Gone Home

Game Linux , Mac , Windows 2013
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Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 15+

Terrific narrative game tackles tough teen identity issues.

Parents Need to Know

Why Age 15+?

Any Positive Content?

Parent and Kid Reviews

age 14+

Based on 7 parent reviews

age 11+

Based on 7 kid reviews

What's It About?

GONE HOME puts players in the role of Katie, a 20-year-old woman returning home after a year spent traveling around Europe. But the home she returns to isn't the one she left. Her parents and sister have moved into a mansion once owned by her uncle, and it's empty. The entirety of the game's three hours is spent exploring this giant house, wherein you'll find notes and artifacts that combine to create a tapestry of the lives of Katie's family. It's clear that the parents are going through some personal issues, but it's Katie's sister Sam who eventually becomes the focus of the story. A high school senior having trouble making friends at her new school, Sam has left her personal notes and stories (she's an aspiring author). Players also get to hear Sam's voice as she confides to Katie her emotions and experiences, especially those to do with one friend in particular.

Is It Any Good?

Our review:
Parents say ( 7 ):
Kids say ( 7 ):

Gone Home is the sort of game that validates the video game medium as one capable of expressing ideas and emotion. It's puzzles aren't literal but instead are locked within the narrative. Your objective is simply to be a careful explorer, finding and digesting every clue and bit of writing you come across to put together the many seemingly disparate pieces of this complex but believable -- and perhaps even relatable -- story.

And what a story it is. Despite never actually seeing any characters, players will come away feeling like they know the family that lives at the house on Arbor Hill. The characters are deeply authentic, especially the teenager Sam, whose beautifully written notes and stories and movingly acted voice dialogue are about as heartrending as anything you'll find in a game. Some of what players will see, read, and hear is certainly mature, but it fits perfectly -- naturally -- within the narrative context. It's not a stretch to suggest that no other game better captures the mindset and emotion of a senior high school student.

Talk to Your Kids About ...

  • Families can talk about sexuality. If you have questions about sex, to whom do you talk about it? Do you feel comfortable discussing your own sexuality?

  • Families also can discuss storytelling in games. Have you ever played a game whose focus is storytelling rather than action? How did this experience make you feel? Was it as compelling as other games?

Game Details

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