A Lot or a Little?
What you will—and won't—find in this game.
Players are encouraged to think logically, analytically, creatively. The simple, comedic plot could be interpreted as a critique of nepotism in the workplace.
Positive Role Models
The player's character -- the offspring of a CEO of a large company -- is a bumbling, poorly trained worker who makes a mess of just about everything while trying to do a variety of jobs. It's up to the player to make the protagonist a productive and nondisruptive presence in the office.
Ease of Play
Controls are simple -- move with the joystick, tap a button to interact with objects -- and players are given freedom to approach and solve problems as they see fit. Puzzles get harder as game goes on but never become intimidating.
Violence & Scariness
Office workers get pushed around and smack into things, but no one's ever hurt.
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Parents Need to Know
Parents need to know that Good Job! is an office-themed puzzle game for the Nintendo Switch. Players control the child of the CEO of a large company and set about climbing the corporate ladder by accomplishing puzzle-like tasks around the office, such as properly positioning and powering up a projector. Other office workers who get in the way may get pushed around and smack into things, but no one's ever seriously hurt. The protagonist is portrayed as a bumbling beneficiary of nepotism who makes a mess of just about everything, though careful play can limit the damage and make him (or her -- the stick figure avatar isn't gender specific) seem almost competent at times. The puzzles are open-ended and can often be solved in a variety of ways, encouraging both logical and creative thinking.
Is It Any Good?
This quirky puzzler defies easy comparison. Good Job! draws players in with a simple yet alluring presentation composed of brightly colored objects and stick figures viewed from a raised isometric perspective, then grabs attention with an unexpected level of interactivity. Players can move just about anything by grabbing it or just bumping into it. You need to be careful not to be too destructive or distracting, though. Simply nudging a table won't adversely impact your score, but get a little rougher, and you'll start to break stuff and annoy people, resulting in a worse grade at the end of the puzzle. Restraining yourself can be hard, though. The game's physics allow for all sorts of impish shenanigans, like using a power cord stretched taught across a hallway to create a slingshot-like band that can launch cabinets and chairs across the office. Experimenting to see what the game will allow you to do is half the fun.
Indeed, the freedom given to get things done your own way can be gratifying. Unlike many puzzle games, which force players to identify very specific solutions, much of what you do in Good Job! is up to you. You don't have to follow a set path or go about things a certain way -- you can instead create your own solution. Your way of accomplishing a task may not be the most efficient or least disruptive means available, but coming up with a novel solve can prove much more satisfying and rewarding than simply working out how to do something the way the designers want us to. It's often funnier, too. There's plenty of opportunity here for players to make themselves laugh as they bumble their way through the office and discover new things they never knew they could do. Good Job! is a bit eccentric, but puzzle lovers with a sense of humor and a creative streak should be well served.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.