Parents' Guide to Gotham Knights

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

The Batman Family has a rough time fighting crime in Gotham.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

age 11+

Based on 4 parent reviews

age 11+

Based on 6 kid reviews

What's It About?

When the Dark Knight falls, the GOTHAM KNIGHTS must rise to fill the void. After a pitched battle with Ra's al Ghul, Batman is forced to sacrifice himself to save those closest to him. And without its protector, Gotham City is plunged into a state of chaos and turmoil. Crime is running unchecked and the corruption has seeped deep into the city's soul. Batman's Rogues' Gallery sees the loss of the Caped Crusader as the perfect opportunity to terrorize the citizens of Gotham, and even the mysterious Court of Owls has chosen this moment to step from the shadows and seize control. But while the Batman may be gone, his former protégés Nightwing, Batgirl, Robin, and Red Hood have come together make sure his legacy lives on. You'll choose your hero and take to the streets, fighting back against the evil that's taken root and giving hope back to the people of Gotham. Players will face the challenge alone or team up with one of the other Knights in drop in/drop out online cooperative play. Dish out some justice, restore order from the anarchy that's running rampant, and most of all, show the underworld that Gotham City will always have its Knights.

Is It Any Good?

Our review:
Parents say ( 4 ):
Kids say ( 6 ):

A Batman game where you don't play as Batman? That's the idea behind Gotham Knights. By playing as the Dark Knight's former sidekicks, players get a chance to experiment with a few different and distinct play styles. It also gives players the opportunity to take part in some good ol' fashioned comic book team-ups, fighting crime with a partner in online drop in/drop out co-op play. This can be a lot of fun with a friend, but players might want to hit the Settings and switch things to Friends or Invite only, as it can get frustrating to have random players jumping in and out of your game on a whim. It's even worse when the visitor decides be more of a distraction than an ally.

As far as the rest of the game goes, Gotham Knights isn't necessarily bad, but it feels like it definitely could use a little extra work. While the freeflow combat style, and chaining moves together into combos with well-timed actions, is effective, it's not as fluid as it should be. There are also odd glitches that pop up on occasion, such as characters getting momentarily stuck in the environment. Some of these issues could get fixed via future patches, but in its current state, these are more than minor annoyances. In one instance, a mission had to be abandoned because two enemies inexplicably began to levitate above the ground, spinning in a seated position, unable to be defeated. Patrols can get a bit repetitive as well, though how much supplementary crime fighting gets done is left up to the player. On the upside, the story feels true to its source, like living out a string of comic book story arcs. There's also a lot to explore and discover while patrolling the bright lights and back alleys of Gotham. Much like Gotham City itself, Gotham Knights has its rough areas to contend with, but still shows it has the potential to be greater.

Talk to Your Kids About ...

  • Families can talk about what defines a "hero." What are some of the common traits found in comic book superheroes that makes them heroic? Do the more gritty and dark characters still fit into that mold? What are some of the traits you look for in real life heroes?

  • What are some of the ways that comic books have evolved over generations? How have some of the characters grown with their audiences, and how can comics attract a younger generation?

Game Details

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