Happy Feet Two: The Videogame



Movie-based game retells story, along with music and rhythm.

What parents need to know

Positive messages

The story revolves around trapped penguins that players are tasked with rescuing. There is a strong message of doing what's right and helping others, as players are rewarded for each penguin they save. The game also exudes a feeling of friendship and camaraderie as players are joined with other penguins, all of whom get along with one another and share the same common goal.

Positive role models

Mumble, the main penguin character, has strong morals and an unwavering altruistic attitude. He keeps a positive attitude throughout the adventure and is always focused on rescuing his fellow penguins.

Ease of play

This game is accessible for players of all ages. There are a variety of levels that use different gameplay controls, such as sliding down hills of ice, navigating through Antarctic environments, and performing dance moves in-time to the beat of background music. All of these game mechanics are easy and intuitive.

Violence & scariness

In the story sequences, players are presented with perilous situations including other animals attacking the penguin population, and penguins becoming trapped by a huge iceberg. Players never directly attack anyone, though, and actual gameplay sequences are kept light-hearted and fun.

Not applicable

This is a video game based on the movie of the same name.

Parents Need to Know

Parents need to know that Happy Feet Two: The Videogame is based on the movie Happy Feet Two. Just like the movie, this game places an emphasis on music. Throughout a series of levels, players collect musical notes, perform dance sequences, and can randomly break out and bust a move at any time they want. Also like the movie, players are tasked with selflessly rescuing trapped penguins, filling them with an altruistic spirit, and learning that helping others can be a rewarding experience.

Parents say

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What's it about?

HAPPY FEET TWO: THE VIDEOGAME shares the same story as the animated movie. Players follow Mumble and his penguin friends as they work to rescue penguins throughout a variety of Antarctic landscapes. Gameplay progresses through a variety of different mini-games and challenges, such as sliding down ice slopes, collecting music notes, and performing dance routines in-time to background music. The story follows that of the movie, though in a limited and less fluid presentation. Story sequences are played out in between gameplay levels.

Is it any good?


Happy Feet Two: The Videogame provides players with multiple gameplay styles, making it a fun title that stays fresh and interesting for a while. On the flip side, none of these gameplay styles feels fully fleshed out, and what results is a series of levels that are different but uninspired. This game suffers from the same dilemma that many movie-based games do -- the production quality is not stellar and it feels like a title that was rushed out to meet a release date of the movie. Nevertheless, the tie-ins to the film, parallel storyline, and feeling like players are a part of the movie should be enough of a reason for fans to enjoy the game.

Families can talk about...

  • Families can talk about the dynamics of the animal kingdom. Why do some animals have more predators than others?

  • Is Mumble a good role model? Who else do you consider a role model?

  • Does playing this game make you want to see the movie? Is this game a form of advertising?

Game details

Platforms:Xbox 360, PlayStation 3, Nintendo Wii, Nintendo 3DS, Nintendo DS
Available online?Not available online
Developer:Warner Bros. Games
Release date:November 8, 2011
Genre:Music and Dance
ESRB rating:E for Comic Mischief

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  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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