Parents' Guide to Heavy Fire: Red Shadow

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

Bland, boring VR military shooter goes nowhere fast.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

age 14+

Based on 1 parent review

age 18+

Based on 1 kid review

What's It About?

In the not-too-distant future of HEAVY FIRE: RED SHADOW, there's a new threat looming. After a brutal North Korean regime manages to retake and reunify with South Korea, this new superpower has its sights set next on teaching the United States a lesson. Tensions quickly boil over into full blown conflict, with the newly unified Korea actively attacking U.S. interests. After surviving a surprise missile attack on Guam, it's up to you to drive back the invading forces. Your only hope lies in a heavily fortified turret, armed with machine guns, a rocket launcher, and a whole lot of ammunition. With attacks coming from all sides and staring down overwhelming numbers, can you overcome impossible odds and turn the tide of battle?

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say ( 1 ):

On-rails shooters are known for their fast-paced action and limited mobility, like taking a shooting gallery onto a roller coaster, but the gameplay disappoints in all areas. Heavy Fire: Red Shadow seems to ask what would happen if a game cranked up the hostility to an eleven while eliminating any movement at all. The answer? In this case, you're left with a game that functions from a technical standpoint, but lacks any feeling of fun whatsoever. It's an especially bad sign when the best thing that can be said is that the game "works."

There are lots of problems in Heavy Fire: Red Shadow, starting with the presentation. The game isn't exactly setting any benchmarks when it comes to its graphics. It's bland, boring, and uninspiring. And yet it's still more polished than what passes for the game's paper-thin plot. Gameplay is little more than point-and-shoot, with players simply dragging the reticle across the screen while letting loose a steady stream of bullets. There are challenges in each mission, like getting headshots, stopping the advance of kamikaze soldiers, etc., but these are more of a distraction than an actual goal. Setting aside the fact that hitting distant targets isn't exactly a precision affair, attempting to prevent being overwhelmed is likely to accomplish the goals by pure chance. Finally, Heavy Fire: Red Shadow's extremely short and repetitive, with little reason to go back to the experience … assuming there's even any motivation to finish it at all.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Heavy Fire: Red Shadow affected by the unrealistic setting of the game? Would the impact be intensified if there were more graphic sequences shown throughout the game, or is it violent enough because of the constant onscreen shooting?

  • How can virtual reality bring a player more into a gaming experience? What are some of the potential hazards of VR?

Game Details

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