Game review by
Chad Sapieha, Common Sense Media
Heroland Game Poster Image
Clever theme park tale has mature themes and dialogue.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Strong anti-corporate themes run throughout the story, which focuses on an RPG(role-playing game)-themed amusement park that takes advantage of its workers for profit.

Positive Role Models & Representations

The hero, Lucky, is silent, but we know he's working to try to help his family and that he takes the responsibilities of his job seriously. He doesn't actively engage in combat, but rather advises customers on how to conduct themselves on their adventures.

Ease of Play

Text and pictorial tutorials provide players with all the information needed to play. Combat's easy to start, but grows more strategic and more challenging as the game progresses.


Highly pixelated two-dimensional characters use weapons such as swords, hammers, and tablets to slash at and bash monsters (skeletons, goblins, slimes, etc.) in turn-based combat. Enemies flash red when wounded and then fall to the ground, where they disappear.


Characters occasionally make sexually charged remarks, using words such as "busty" and "hot," as well as obvious double entendres.


Text dialogue contains mild to moderate language, including the words "damn," "ass," and "d--k," as well as acronyms such as "BS" and "SOB."

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Heroland is a role-playing game (RPG) for the PlayStation 4, Nintendo Switch, and Windows PCs. The game's about a young man named Lucky who works at an RPG-themed amusement park in hopes of helping his poor family. He's a tour guide responsible for leading patrons through the park's monster-infested dungeons. Lucky doesn't fight himself, but instead provides advice and assistance to the park's guests on their adventures. The guests automatically attack monsters with weapons such as swords and hammers, but the turn-based combat is fairly mild, due largely to the game's highly pixelated, two-dimensional aesthetic. There's no blood or gore; enemies simply flash red, fall to the ground, and disappear once defeated. This is a story-driven game with an anti-corporate message, with lengthy stretches of text dialogue that show how the theme park takes advantage of its workers. Mild to moderate profanity -- words like "damn" and "d--k" -- pops up infrequently, and some characters are prone to sexually charged language, using words like "busty" as well as some clear double entendres.

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What's it about?

HEROLAND isn't your typical role-playing game. It's set in an RPG-themed amusement park, where visitors of all stripes come to experience what it's like to crawl through dungeons, fighting monsters on the way to tackling an evil boss. Players take on the role of one of its workers instead of one of the park's patrons: Lucky, a tour guide. Lucky has taken a job at the park in hopes of helping his poor family, but shortly after arriving, he realizes that the job isn't all it's cracked up to be. He soon finds himself owing the corporation money and forced to work off his debt. But he does the best he can as a tour guide, taking groups of four customers at a time into the park's dungeons, where he tries to help them in turn-based battles. To be clear, Lucky isn't one of the fighters. Instead, he watches them and offers advice, using colored flags to change the group's strategies and offering them helpful items that can restore their hit points. As the game goes on, Lucky meets a variety of characters -- both park employees and customers looking for adventure -- that players can chat with in lengthy dialogue sequences. The park's patrons level up their skills and abilities as they progress, and Lucky's own abilities grow as well based on how satisfied his customers are with their monster-fighting experiences.

Is it any good?

There's a whole lot of tongue in cheek references going on in this adventure. Heroland is deeply referential of the conventions of the RPG genre, having transformed them into a theme park that relies on players' understanding and love of such games. Anyone who has played and appreciated retro role-playing games with pixelated characters, turn-based dungeon battles, level grinding, and hammy text dialogue will find a lot of clever bits to enjoy. Seeing these games deconstructed, analyzed, and gently poked fun of is a blast. The writing is sharp and funny and the cute 2D characters are charming and memorable. Anyone who has ever had to work a customer service job for a soulless corporation is bound to find themselves sympathizing or perhaps even empathizing with the park's put-upon staff. So long as you're the type of player who enjoys spending at least as much time in dialogue as you do in combat, you're bound to enjoy the story.

But what might trip up some players are the dungeons. The concept of guiding a dungeon raiding party rather than playing an active role as a party member is undeniably novel, but being one step removed from the action can make combat a bit underwhelming and unexciting. Using Lucky's power to influence and guide the party is fun at first, and as the game goes on, strategy becomes more important -- you'll want to be careful in instructing your customers to use more powerful moves, lest they end up breaking their weapons -- but being a guide just isn't as satisfying as being the hero. What's more, there's not really any exploration, since dungeons are simply a series of selectable events and fights on a timeline. Once you finish one, you move on to the next. All of this said, Heroland does make for a nice change of pace from standard dungeon crawling fare, and has some wonderfully funny and unexpected narrative moments. RPG fans looking for something a bit different ought to have a pretty good time.  

Talk to your kids about ...

  • Families can talk about screen time. Why do you think parents place limits on the amount of time you spend in front of screens? What are some of the negative things that can happen when you spend hours and hours playing games and watching videos? What are some of the positive things that come from screen-based entertainment?

  • Lucky's job at Heroland isn't great, but some jobs can be much more rewarding and even fun, so what would you like your first job to be?

Game details

Our editors recommend

For kids who love RPGs

Themes & Topics

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