Homeworld: Deserts of Kharak

Sci-fi strategy prequel has frequent but mild violence.
Common Sense is a nonprofit organization. Your purchase helps us remain independent and ad-free.
Homeworld: Deserts of Kharak
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
Suggest an Update
A Lot or a Little?
The parents' guide to what's in this game.
What Parents Need to Know
Parents need to know that Homeworld: Deserts of Kharak is a downloadable real-time strategy game with a sci-fi theme. Players view a large map from high in the sky, ordering groups of ground units and ships to attack enemies with guns, lasers, and missiles. There's no blood or gore -- enemy units simply explode and disappear -- but dead bodies are briefly seen in animated cut scenes. The protagonists aren't warlike by nature but must arm and defend themselves from any attackers they encounter on their quest to discover a technology that could save their people. The narrative has a dark vibe but suggests that human perseverance and intelligence are enough to overcome even the hardest problems.
Community Reviews
There aren't any reviews yet. Be the first to review this title.
What’s It About?
Set more than a century before the space combat-strategy game Homeworld, HOMEWORLD: DESERTS OF KHARAK takes place on an arid planet home to a desperate people. All their hope rests in finding a mysterious object located by satellite resting in the middle of a vast desert. They suspect it could hold the key to their future on Kharak -- or off of it. Players take command of an expedition sent to find and learn the secrets of the artifact, but they are dogged at every turn by a rival group known as the Gaalsien. Mission by mission, players explore the desert, fending off their attackers with groups of land and air vehicles while harvesting scant resources from the dunes to upgrade and build better units. The heart of the player's force is a land vehicle that looks like an aircraft carrier on wheels. It serves as manufacturing facility and air base, and players can direct its internal energy toward defense, repair, or offensive actions as needed. Beyond the campaign, players can also engage in customizable one-off skirmishes and do battle with other players online.
Is It Any Good?
Set on land rather than in space, it may appear at first glance that this prequel shares little in common with its beloved predecessor. But its designers have managed to imbue these desert battles with a feeling of three dimensions, making the gentle gradations of the desert landscape a key factor in battle. Ripples on the surface of the sandy sea serve as obstacles for land vehicles, and high ground is almost always advantageous. Plus, the slow but versatile mobile land carrier brings a fresh dimension to ground combat, forcing players to develop strategies that allow them to explore, harvest resources, and mount temporary defenses, all while gradually moving across interesting maps.
Add in some reliable (if slightly more traditional) elements -- such as army development and growth balanced by limited resources -- and you have a serious contender for your real-time strategy dollars. If the campaign were just a little longer and had the developers found a way to make enemy movement a little more reactive and dynamic (it's sometimes hard to see merit in your foe's strategies even on harder difficulties), Homeworld: Deserts of Kharak would rank alongside the very best games the genre has seen in recent years.
Talk to Your Kids About ...
Families can talk about strategy. When playing games, do you enjoy taking time to think out a series of moves and countermoves, or do you prefer more twitchy action based on reflexes and instinct? Why do you think some people might like one type of game more than the other?
Talk about screen time. This game is broken into missions that generally take less than an hour each to complete, but is playing one mission per session enough for you, or do you feel the need to play more? Are you sad when you finish a really good game in only a few days?
Game Details
- Platform: Windows
- Skills: Thinking & Reasoning: decision-making, prediction, strategy, Creativity: combining knowledge
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Gearbox Software
- Release date: January 19, 2016
- Genre: Real-Time Strategy (RTS)
- Topics: Space and Aliens
- ESRB rating: E10+ for Fantasy Violence
- Last updated: September 10, 2021
Our Editors Recommend
For kids who love strategy
Themes & Topics
Browse titles with similar subject matter.
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.
See how we rate