Human: Fall Flat

Game review by
David Wolinsky, Common Sense Media
Human: Fall Flat Game Poster Image
Bumbling puzzler excels at inspiring laughs, frustration.

Parents say

age 6+
Based on 1 review

Kids say

age 8+
Based on 2 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Persistence against all odds is central theme.

Positive Role Models & Representations

Your nameless, faceless white blob of a human is only character in game; although he embarks on dangerous, daunting challenges, he never shies away, backs down.

Ease of Play

Physics, your own patience, will be your main combatant in this game.

Violence & Scariness

Very cartoony stuff; you can only fall, try again. You don't get hurt.

What parents need to know

Parents need to know that Human: Fall Flat is a downloadable puzzle-solving game. Players will explore floating dreamscapes and must progress through a door in each area to fall down to the next area to do it all again. It's intended to test your reflexes and problem-solving, pattern-recognition, and thinking abilities. There really is no story to speak of, but plenty of character and personality still comes across from your wobbly character and goofy action.

User Reviews

Adult Written byIonis R. December 13, 2017

Simple To Start. Hard to Master.

Review written on: 13th of December 2017. Game remains in Early Access - which means more features and content will be added down the road. Human: Fall Flat sho... Continue reading
Kid, 12 years old May 18, 2017

Advanced puzzles and simple design

I found the puzzles quite challenging in the middle of the game. Although, it has a customizable human and has simple 3D design. Though the controls on the desk... Continue reading
Teen, 15 years old Written byWakka_Rexo March 9, 2018

One word: RAGE!!!!

This is a very good platform game. It follows your character a "Bob", which you can customise, through his various dreams. It can be very challenging... Continue reading

What's it about?

There's no story at all in HUMAN: FALL FLAT. Everything's right there in the title, a cheeky assertion that humans are only good at falling down, following rules they don't understand, and will obediently repeat the whole process. Indeed, as you play the game, you go through doors because you only know you're supposed to go through doors and fall after walking through them because that's the only way you can progress in the game. You're a human and you'll fall flat. There's nothing else we know how to do.

Is it any good?

This amusing, physics-based puzzler will make you laugh, even when it frustrates you with its wobbly controls. You'll be able to tell right away whether you appreciate Human: Fall Flat. Unlike so many other video games today, it's a welcome respite with bright colors and an understated sense of humor. You play as the titular human, a pudgy mass of Jell-O who's sent rippling and wobbling by the tiniest crack in the road or the seemingly smallest step in a staircase and who's tasked with absurd situations like hugging a wrecking ball to careen over huge pits, whizzing from a catapult, and carefully steering power boats. Momentum, inertia, and other terms you likely haven't heard since high school ("centripetal force," anyone?) are key to navigating the game. 

Fortunately, the game is patient in escalating you to the more worrying challenges. You'll learn to climb, drag, and improvise when things inevitably go horribly awry due to your lack of a spine. The console versions of the game boast new content by way of new levels, though at launch PC owners will benefit from having all that new stuff be rolled into the preexisting computer version free of charge. The game's well worth playing on any platform, as you're guaranteed a laugh if nothing else. The addition of co-op only multiplies the number of things that can go wrong, as well as the possibility for teamwork and collaboration in navigating all these goofy puzzles. But still, it must be stated: Whether you're playing alone or with someone else, you are in for some extreme frustration every now and then.

Talk to your kids about ...

  • Families can talk about works of art that don't rely on the written word. What do you notice about movies and TV shows that rely more on imagery than people talking? Which do you think is a better way of telling stories? Why? 

  • What do you do when you get frustrated by things you can't control? Would you like to change that reaction? If so, what steps do you think you can take?

Game details

Themes & Topics

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For kids who love puzzles

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