Humankind
By Angelica Guarino,
Common Sense Media Reviewer
Common Sense Media Reviewers
Strategy sim lets players adapt societies over time.
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What’s It About?
HUMANKIND guides players through six eras of history, all with their own challenges and possible achievements. Every society starts as a Mycenaean hunter-gatherer tribe in the Neolithic Era, and players can advance to the next era by collecting fame, influence, or ‘science’ points, or by gaining food and building materials from the world around them. Depending upon how successful each player is, as well as the length and difficulty chosen during that game, players may only make it as far as the Medieval or Industrial Era instead of all the way into the Modern Era. The way to advance is by collecting “stars,” which players can get by building a certain number of districts in their cities, researching a certain number of technological innovations, defeating a certain number of enemy units in battle, or by staking a claim in a certain number of territories. During each era, players can choose whether to keep their current cultural influence (which always comes with bonuses and modifiers) or choose a new one from a list of cultures that were dominant during that era in real life.The experience is the same across all versions, although the Google Stadia version of the game has some exclusive features like State Share, allowing other players to hop into your game world from the first turn and compete against your civilization's accomplishments, and a direct touch feature that allows Android mobile phones to act as controllers if you don't have one handy.
Is It Any Good?
This fantastic strategy game builds on classic titles and creates unique experiences that fans will love to explore. Obvious comparisons are being made between Humankind and Sid Meier's Civilization VI. Both are played on a hexagonal game board, asking players to expand their nation over time, as well as communicate effectively with surrounding leaders and enemies. While there are rather minor differences between combat and map structure between the two, the biggest difference is the opportunity to build a culture piece by piece -- which is only possible in Humankind. The civic system is totally unique in this case, and it completely changes the gameplay. Instead of creating a strategy and sticking with it throughout the ages, Humankind gives players the opportunity to switch their strategy from era to era. For instance, a society may start out as a more militaristic one when their view of the map only contains one hostile neighbor, but it may become more concerned with naval trade when territory on an ocean is claimed in a later era and discovery of friendly allies across the sea is made.
This freedom to constantly make changes is very exciting, and it forces players to be more open to all of their options for growth over time, as their focus could change at any moment. Still, it's tough to judge whether this key feature is enough to encourage hardcore fans of the Civilization series that this title is a must-play. Though it's exciting for your culture to change over time, it can get overwhelming if too many other players (whether real-life friends or computer AI) are switching their strategies every era as well. As far as the Stadia exclusive features, State Share is very cool -- it lets people take a screenshot or video clip of their game, and anyone can instantly click on that asset and launch into that created world. It's a cool concept that's a whole new twist on save games, and it works incredibly well. Direct touch, on the other hand, is an interesting idea for Android phones, especially if you happen to be on the go and away from a computer without a controller, although it does take some getting used to when it comes to using multiple fingers to cancle actions or access menus. The biggest issue, though, is that you'll ruin your eyes trying to read through all of the text on your phones screen while you're tapping away to direct your civilization. But in the end, the concern about being overwhelmed by choices and options comes down to personal preference, and outside of comparisons to other games, Humankind is a fantastic experience on its own.
Talk to Your Kids About ...
Families can talk about the different ways that societies gain fame over time. What are some examples, and what does the history of your nation look like? Why might a society want to change over time?
Though each society can choose how they want to gain fame, what are some examples of things that all societies need in order to be successful? Does that seem more or less effective for certain societies within Humankind?
Game Details
- Platforms: Google Stadia , Mac , Windows
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Sega of America
- Release date: August 17, 2021
- Genre: Strategy
- Topics: Adventures , History , Science and Nature
- ESRB rating: E10+ for Mild Violence, Mild Language, Alcohol Reference
- Last updated: November 3, 2021
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