A Lot or a Little?
What you will—and won't—find in this game.
The gameplay stresses that anyone can be a hero, especially people that are frequently dismissed by others as unimportant or unhelpful. It also stresses being true to yourself, believing in yourself, and giving others second chances to make up for their mistakes.
Positive Role Models
Fenyx (who can be male or female) is a character that's dismissed by virtually everyone, but believes in doing the right thing, saving others in need, and being supportive of others. Fenyx also reminds the gods of who they are even when they doubt themselves, and motivates them throughout the journey. While the gods have moments where they revert to selfish behavior, they do show moments of growth and significant reflection of their mistakes (particularly Zeus from the start to the end of the game).
Ease of Play
Controls are familiar to any gamers of action/adventure titles, and elements are explained over the course of the game, with tutorial elements always available in menus. There are five difficulty levels available that provide varying amounts of assistance for puzzles. Some puzzles and elements do get a bit confusing, especially toward the end with mandatory puzzle solutions for progress, which can cause a bit of backtracking.
Violence & Scariness
Violence is frequent across the adventure, as Fenyx fights classical monsters, spirits, and undead soldiers with swords, axes, arrows, and godly abilities. While there's a lot of fast-paced action, no blood or gore is shown, and creatures dissolve into ash when defeated.
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Sex, Romance & Nudity
No nudity or sex is shown, but there's quite a lot of innuendo thrown around by the gods as side comments during narration or to each other.
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Occasional use of the word "a—hole" in dialogue.
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Products & Purchases
Players can spend real money to acquire in-game credits for customizable character, weapon, and mount skins. Downloadable content (DLC) is available for additional expansions, with the first pack, A New God, available in late January 2021. The second pack, Myths of the Eastern Realm, is available in March 2021. Players can also buy a season pass to unlock extra content as it's released.
Drinking, Drugs & Smoking
Comments are made about Zeus drinking wine with Hades, but nothing's ever shown.
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Parents Need to Know
Parents need to know that Immortals: Fenyx Rising is an open world action adventure role-playing game for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Google Stadia, and Windows PCs. The game centers around a young Greek soldier that's stranded on a magical island inhabited by gods and monsters. While your customizable version of Fenyx (who can be male or female) will frequently fight mythical creatures, animals, and undead soldiers using swords, axes, arrows, and eventually godly abilities, no blood or gore's shown in battle, and enemies disappear into ash when defeated. While no nudity or sex is shown, there's a fair amount of innuendo mentioned by the deities in conversation and narration. There are also comments about Zeus drinking wine with Hades, but this isn't shown during play. There's also occasional use of "a--hole" in dialogue over the course of the game. Players can also spend real money to earn in-game credits for customizable character, weapon, and mount skins for your tamed animals. Players can also purchase downloadable content (DLC) for additional expansions individually, or buy a season pass to unlock extra content as it's released. On the positive side, there's a heavy focus on character redemption, believing in your skills and abilities, and being positive in the face of overwhelmingly negative odds.
Is It Any Good?
This engaging adventure with Greek gods has loads of puzzles to keep you busy, and plenty of positive messages about redemption and being true to yourself in the face of overwhelming odds. Unlike other open-world games that impose plot-driven boundaries on your progress, Immortals: Fenyx Rising lets you explore any part of the island influenced by the gods at any time, which gives you a lot of freedom, because you can explore at your own speed and make the plot develop on your terms. The only limitations you face are in having the strength to face down powerful monsters, and the stamina to consistently perform powerful attacks or scale cliffs. Even these caps are designed to get you to slowdown, explore the world, and invest yourself in Fenyx's tale, as well as the tons of trials and puzzles scattered around the land. Regardless of whether you make Fenyx male or female, the character's story is a positive one, as they grow from overlooked soldier that no one respects or values into a formidable warrior able to destroy hordes of monsters and mythical beasts alike. But it's more than fighting skill, because Fenyx gains the respect and admiration of the gods themselves. When you can make Zeus introspective, you're doing something right, and without spoiling the tale, it leaves room for expansions or sequels. The first expansion, A New God, brings Fenyx to the heights of Olympus to test their skills against incredibly challenging puzzles that will test your reflexes and your brainpower. The focus on combat and even on significant story elements in this pack takes a backseat to solving complex, multi-stage brainteasers. The second expansion, Myths of the Eastern Realms, takes players to China and presents a new take on world saving adventures with a new hero, Ku. There's a larger focus on action and puzzles, and while much of it feels like a re-skinned version of the title with fewer deities, characters, and dialogue, the shape of something special is here. In a way, it should've been its own game instead of an expansion to a previously existing title.
Unfortunately, Fenyx has some issues that keeps it from fully soaring. The difficulty doesn't scale to meet Fenyx's strength gained as a result of your exploration. If you spend time fighting creatures and completing vaults, you'll have more than enough power to destroy virtually any enemy thrown your way, so you'll only find yourself in danger if you're not paying attention or mis-timing when you dodge attacks. The other significant issue is that the difficulty of the puzzles isn't always uniform or even, so while you'll sometimes skip or bypass ones that are tricky, it can be hard to determine where one ends and another begins. That makes it hard to complete some tasks, but it makes it even harder when you face mandatory puzzles that must be completed before you can move forward. It's worth fighting past these issues though, because this game, whose influences are clearly taken from Breath of the Wild and Assassin's Creed Odyssey, is an enjoyable and entertaining journey.
Did we miss something on diversity?
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