If you're a manga or anime fan, J-Stars Victory Vs. + is clearly made for you. Not only is this a love letter to both Shonen Jump and V Jump (celebrating their 45th and 20th anniversaries, respectively), it's also an attempt to answer the theoretical fan arguments of who would win between Goku and Sasuke or Jonathan Joestar and Kenshiro. J-Stars goes the extra mile for these debates by keeping the style and abilities from each comic or animated series, so if you wanted the incredibly powerful Kamehameha strikes from Dragon Ball or the absurd nose-hair abilities from Bobobo-bo, you're in luck. What's also nice is the fact that virtually every mode, whether you're fighting your way through the story or trying to beat new challenges in Victory Road, earns you J-points, which can be redeemed for new unlockables. With 39 playable characters, 13 support characters, and bonus items, there's plenty to fight for.
One big problem with the fighting is whether you'll consistently keep playing the title. Sure, it's interesting to see which abilities have been included for each character, but the fighting isn't particularly deep. You can button-mash the weak and strong attacks to create simple combos, and so long as you manage to block before someone starts attacking, you frequently can avoid damage and counter incoming strikes. Once you realize that, fights become repetitive and bland. Similarly, although the game has a large roster and a number of franchises, the plot is threadbare. You might run into a character and either get a generic quest or get into a fight, but that's it. The developers had the opportunity to dive deep into the lore of each franchise and make a story that was complex and intricate. Instead, you have a tale that barely shuttles you between fights. In the end, J-Stars Victory Vs. + is one of those games that probably won't appeal to everyone, especially with some of the thin story and fighting mechanics. But if you're a hard-core anime and manga fan, this is fan service that's just right for you.