This slower-paced game impresses more in its premise and production elements than the actual gameplay, which feels uneven and without engaging puzzles or action. As far as atmospheric experiences go -- including an emotional connection to the story, characters, and environments -- Jett: The Far Shore does an extraordinary job with its stylized art direction, mystical soundtrack (which fuses classical music with chants), and fictional language. While much of the game is soothing, there are some moments of tension, especially around the third act or so, when you're tasked with finding some indigenous flora and fauna through your scanner, evading hostile enemies who don't want you there, and deciphering radio chatter from your co-pilot (which you must read as there's no English audio). The problem is juggling it all simultaneously, but you do get the hang of it pretty quickly.
The action slows down when you're on foot and when you visit Ground Control to chat with other scouts like you. This slower pace risks losing some gamers from staying engaged, but again, Jett: The Far Shore is really more of a virtual getaway -- a playable parable, if you will -- with gameplay that focuses more on exploration and discovery than conflict. What interactions you do have tend to get a little repetitive after a while, too. Without giving too much away, there's a build-up towards a conclusion, but it's not as climactic as it could be. Overall, Jett: The Far Shore is a unique indie ride, but it's too bad the developers didn't provide deeper and more engaging action or puzzle-solving. The sci-fi premise is great, and so are the graphics and music, but it feels like it could have been much more.