Katamari Forever

Common Sense Media says

Quirky action game now has two cosmos to explore.





What parents need to know

Positive messages

While the King is a pessimist and often belittles his son's efforts to save the cosmos, but the Prince dutifully and patiently perseveres and eventually succeeds. That same message of patience and perseverance will be needed from the player in order to roll up precisely what is asked for in each level.

Positive role models

Neither the King nor RoboKing are particularly good adult role models for the Prince. Both come off as self-absorbed, neurotic, and not very encouraging. That's part of the game's offbeat sense of humor, though.

Ease of play

Very young players might lack the motor skill to master the game's "tank" controls (using both thumbsticks simultaneously).

Violence & scariness

The katamari, a big sticky ball, is rolled over all sorts of animals and characters. While they may complain about being stuck in the ball, no one is ever hurt.


Occasionally saucy: The king says "b----" (with all letters but one blocked out) but it's part of a rhyming couplet intended to rhyme with "rich" so it's obvious what the word is supossed to be. The word "Dammit" appears once in the game.

Parents Need to Know

Parents need to know that while Katamari Forever is an action/puzzle game that is appropriate for all ages, controlling the giant sticky Katamari ball (which involves using both thumbsticks simultaneously) requires a certain amount of motor control that might be beyond the ability of very young children. The King's pessimism and neurotic behavior, while part of what makes the game so offbeat and endearing, might confuse younger players too. With two-player and cooperative modes, this is a fun game for friends and family to play together.

Parents say

Kids say

What's it about?

The fourth installment in the quirky Japanese Katamari series finds the King of the Cosmos suffering from amnesia after being bopped on the head by an asteroid. The Robot King constructed to take his place goes haywire and destroys all the stars in the cosmos. The Prince has his work cut out for him trying to put everything right by, once again, rolling up objects, people, animals, and scenery into a giant sticky ball. Unique to KATAMARI FOREVER is that players will be exploring two parallel worlds. In the first, they'll help RoboKing restore the cosmos by creating balls of a certain size in a certain amount of time that will be turned into new stars and planets. In the second, they'll help the real King restore his lost memories by clearing away the "clutter" inside his head and completing challenges, like rolling up a specific item (such as a bear or a sumo wrestler), collecting items of a certain type (such as Zodiac symbols), or lighting up a dark Katamari by rolling up fireflies.

Is it any good?


The addition of two worlds to explore not only injects freshness back into a franchise that was in danger of becoming stale, but also beefs up the length considerably where past iterations have been criticized for being too short. The game's playful and offbeat presentation is once again completely charming, and there's plenty of replay value too: players can replay levels aiming for a higher score, or challenge each other in two-player versus or co-operative modes.

Families can talk about...

  • Families can talk about how games can be fun without conventional videogame challenges like defeating opponents or progressing from Point A to Point B in a level.

  • What were some of the craziest objects you rolled up in the Katamari?

Game details

Platforms:PlayStation 3
Available online?Not available online
Developer:Namco Bandai
Release date:September 22, 2009
ESRB rating:E for Alcohol and Tobacco Reference, Comic Mischief, Mild Fantasy Violence, Mild Language (PlayStation 3)

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  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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What parents and kids say

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Teen, 13 years old Written byFalconpunch64 November 15, 2010
i have this game and only the roboking is depreeso. but trying to beat this game is rage quit material
What other families should know
Great messages
Great role models
Kid, 8 years old November 17, 2013

awesome game

this is a amazing game.
What other families should know
Great messages
Great role models
Kid, 8 years old November 17, 2013

weird and amazing

Amazing game but a bit complicated for kids under the age of 5.
What other families should know
Great messages
Great role models


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