Parents' Guide to

Kid Icarus: Uprising

By Chad Sapieha, Common Sense Media Reviewer

age 10+

Frenetic action with constant but mild fantasy violence.

Game Nintendo 3DS 2012
Kid Icarus: Uprising Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 9+

Based on 4 parent reviews

age 7+

Suitable for ages 7

This is a very fun game. And kids are suitable for playing this. But there is only low sex.
age 14+

Sorry to keep you waiting!

Pit is finally back after 20 years in Nintendo's birdcage. The wisecracking angel makes his return on Nintendo's newest handheld, the 3DS. I'm going to make it simple. This game is good. There are some issues, but it is a very fine game. The graphics are crisp, the dialouge is hilarious, and you'll find that by the end, you'll want to do it again. This game is packed with things to do. Side missions can be played and various weapons can be created, leading to hours of replayability. The contro;s are difficult for a bit, but once you get used to them, they work like a dream. There was simply no other way to play this game with two analog sticks. The story is simple. Pit has to defeat Madusa and her army of darkness, who want to take over Skyworld and rule over the humans. Pit meets a colorful and witty cast of characters in his journey, even coming face to face with his dark half! Pit solves all of his issues with violence because honestly, they'd rather turn him into a shrimp and eat him! In conclusion, get this game. It's fun, and it deserves to be in your collection.

Is It Any Good?

Our review:
Parents say (4 ):
Kids say (22 ):

There's much to love and hate about Kid Icarus' long-awaited return. It looks great. The aerial sequences feature gorgeous scenery, and the special effects surrounding energy bursts and explosions are a delight. Also, the aerial battles are wonderfully satisfying. Players are rarely given a break as they blast through countless waves of foes, listening to pleasant, bantering dialogue along the way. It's instantly engaging.

However, the controls are physically uncomfortable. Players use one hand -- their left -- to bear the full weight of the 3DS (your right hands is busy wielding the stylus to aim on the touch screen), as well as control movement via the thumbstick and fire weapons with the shoulder button. It’s exhausting. In a telling sign, the game actually comes with a stand -- which defeats the purpose of a mobile game -- so you can give your poor hand a break. Related, the ground missions don’t live up to their airborne counterparts, thanks largely to the controls. Dashes and dodges are difficult, and camera control is awkward. There are moments of brilliance, but, all things considered, it wasn't worth the 20-year wait.

Game Details

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