Common Sense Media Review
Strategic side-scroller teaches time, resource management.
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Kingdom: Two Crowns - Norse Lands
What's It About?
Players in KINGDOM: TWO CROWNS -- NORSE LANDS begin by finding themselves in a forest in the middle of an island. With little backstory or context, players are told to protect their crown by building a society slowly over time. Between hunting, recruiting villagers, and building defenses against The Greed, players will uncover strategies for expanding their kingdom in the most sustainable way. The overall goal is to travel to all five islands and unlock every technology upgrade, but the pace at which this is done is totally up to the player.
Is It Any Good?
Strategy games that ask players to manage multiple resources can feel complicated and hectic, but this title feels meditative while still remaining engaging. There's room to breathe in Kingdom: Two Crowns -- Norse Lands, meaning that it's easier to focus on obtaining permanent upgrades than in similar titles, instead of making the player feel the need to constantly rush between the kingdom's opposite outer walls to make sure they are intact. There's also little-to-no instruction as to how to progress, and while this is usually a source of frustration for many, Norse Lands makes this choice feel fun and intentional by always telling players if they can interact with an item. This places the responsibility on the player to watch what happens to their kingdom after they interact with a new item, as opposed to leaving players with no hints as to what to do next.
Difficulty scaling is also up to the player to control, and this reacts well with the calculated risks players must take in traveling to the next level. If a player is defeated, which occurs when an enemy attacks and steals the monarch's crown, players are sent back to island #1 with a new sprite acting as monarch, called a new "heir" in-game. Some upgrades do end up being permanent, but many others will reset with every new heir, and players learn through trial and error when and how to travel across the lands outside their kingdom's walls to avoid attacks. Nothing in Norse lands feels revolutionary, but it's small touches like the slightly more relaxed pace and astoundingly simple controls that make it fill a unique slot within the side-scrolling strategy genre. It applies a seemingly simple formula, but in practice, this is a title that has appeal for all types of players, including those of a very wide age and experience range.
Talk to Your Kids About ...
Families can talk about running a society. What does Kingdom: Two Crowns suggest are the most essential parts of running a society? Is it the economy, a defense system, builders, hunters, a ruler, and subjects? What's missing from the in-game equation that's important to real-life societies? Why might the game developers have chosen to only leave in a few elements?
Do you think the game's developers chose to name the evil creatures "The Greed" for a reason? Given that the creatures don't resemble anything seen in real life, do you think they're saying anything about the world works in real life?
Game Details
- Platforms : Nintendo Switch , PlayStation 4 , Windows , Xbox One
- Pricing structure : Paid
- Available online? : Available online
- Publisher : Raw Fury
- Release date : November 15, 2021
- Genre : Strategy
- Topics : Fantasy ( Magic )
- ESRB rating :
- Last updated : September 30, 2025
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