Parents' Guide to LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0!

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LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! Poster Image

Common Sense Media Review

Christy Matte By Christy Matte , based on child development research. How do we rate?

age 4+

Science learning with Super Grover 2.0 is fun and silly.

Parents Need to Know

Why Age 4+?

Any Positive Content?

Parent and Kid Reviews

age 7+

Based on 1 parent review

What's It About?

LEAPFROG EXPLORER LEARNING GAME: SESAME STREET: SOLVE IT WITH ELMO, ABBY & SUPER GROVER 2.0! follows Super Grover 2.0 as he sets out to help his friends Abby and Elmo. Abby needs help balancing her boat by placing the correct number and size of pigs on each side. Elmo has lost his toys in a tree, and Super Grover uses a lever to launch himself into it to retrieve them (kids have to choose the right item to launch Grover and then catch the toys as they fall). In the last game, Elmo wants to drive chickens to the Bingo Hall and needs to find appropriate wheels for his car. Once the car is complete, kids use a rubber band to launch it and then collect chickens as they drive by. Kids earn stickers as rewards when they complete each game. Sometimes they earn parts for a Rube Goldberg-style machine. When not playing the main games, kids can watch videos to learn more about simple machines and how they work.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

LeapFrog has brought important STEM concepts to a level appropriate for preschoolers in LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! The learning is integrated into the types of activities kids will already be used to seeing on the television show, and the characters display plenty of their brand of silly humor. The only thing lacking is variety and depth for kids who might want to delve a bit deeper. For example, many preschoolers will grasp the concept that a wheel should be round without having to play over and over. This title will hold a lot of appeal and fun for its target audience, but expect kids to age out as they head into kindergarten.

Talk to Your Kids About ...

  • Use materials from around the house to build your own versions of super gadgets or simple machines from the game.

  • Build your own Rube Goldberg machine, like the Mega-Machine 2.0.

  • What other preschool-age games does your family like, and why?

Game Details

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