LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0!

Common Sense Media says

Science learning with Super Grover 2.0 is fun and silly.

Age(i)

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

Quality(i)

 

Learning(i)

What parents need to know

Positive messages

Grover spends most of the game helping his friends, who are often also trying to help others.

Positive role models

The Sesame Street characters are helpful, polite, and kind.

Ease of play

Kids will find most of the activities to be self-explanatory, and there are also plenty of instructions. On occasion, the controls aren't as responsive as they could be.

Violence & scariness
Not applicable
Language
Not applicable
Consumerism

The game is based on a popular franchise for young children.

Privacy & safety
Not applicable

Parents Need to Know

Parents need to know that LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! gives preschoolers the chance to explore science, technology, engineering, and math (STEM) concepts in an age-appropriate environment with their favorite characters. You can track your child's progress with the online LeapFrog Learning Path.

What kids can learn

Subjects

Math

  • shapes

Science

  • engineering
  • momentum
  • substance properties

Skills

Thinking & Reasoning

  • hypothesis-testing
  • logic
  • thinking critically

Engagement, Approach, Support

Engagement

Kids in the target age range will be amused and entertained as they play engineering games with Grover, Elmo, and Abby.

Learning Approach

The science, technology, and engineering components are introduced through videos, exploration, and games, allowing kids to receive information and then use it while playing. The activities increase in difficulty as kids progress.

Support

In addition to in-game prompts, help is readily available throughout the games. Parents can track a child's progress through the online LeapFrog Learning Path.

What kids can learn

Subjects

Math

  • shapes

Science

  • engineering
  • momentum
  • substance properties

Skills

Thinking & Reasoning

  • hypothesis-testing
  • logic
  • thinking critically

Kids can learn the fundamentals of physics-based engineering. Three main games cover weight/balance, levers, and wheels/motion. Also, six videos discuss magnets, wheels, and ramps as well as observation, questioning, and investigation. Lastly, in-game activities involve magnets and simple machines and include the opportunity to collect parts for and build a Rube Goldberg-style device. Kids learn about science by playing games and watching videos.

This Learning Rating review was written by Christy Matte

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What's it about?

LEAPFROG EXPLORER LEARNING GAME: SESAME STREET: SOLVE IT WITH ELMO, ABBY & SUPER GROVER 2.0! follows Super Grover 2.0 as he sets out to help his friends Abby and Elmo. Abby needs help balancing her boat by placing the correct number and size of pigs on each side. Elmo has lost his toys in a tree, and Super Grover uses a lever to launch himself into it to retrieve them (kids have to choose the right item to launch Grover and then catch the toys as they fall). In the last game, Elmo wants to drive chickens to the Bingo Hall and needs to find appropriate wheels for his car. Once the car is complete, kids use a rubber band to launch it and then collect chickens as they drive by. Kids earn stickers as rewards when they complete each game. Sometimes they earn parts for a Rube Goldberg-style machine. When not playing the main games, kids can watch videos to learn more about simple machines and how they work.

Is it any good?

QUALITY
 

LeapFrog has brought important STEM concepts to a level appropriate for preschoolers in LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! The learning is integrated into the types of activities kids will already be used to seeing on the television show, and the characters display plenty of their brand of silly humor. The only thing lacking is variety and depth for kids who might want to delve a bit deeper. For example, many preschoolers will grasp the concept that a wheel should be round without having to play over and over. This title will hold a lot of appeal and fun for its target audience, but expect kids to age out as they head into kindergarten.

Families can talk about...

  • Use materials from around the house to build your own versions of super gadgets or simple machines from the game.

  • Build your own Rube Goldberg machine, like the Mega-Machine 2.0.

  • What other preschool-age games does your family like, and why?

Game details

Platforms:LeapPad Explorer, LeapPad2, LeapsterGS
Price:$24.99
Pricing structure:Paid
Available online?Not available online
Developer:LeapFrog
Release date:August 1, 2013
Genre:Educational
Topics:Cars and trucks, Princesses and fairies, Friendship, Puppets

This review of LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! was written by

About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

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Quality

Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

Find out more

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