LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0!

Game review by
Christy Matte, Common Sense Media
LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! Game Poster Image
Science learning with Super Grover 2.0 is fun and silly.

Parents say

age 15+
Based on 1 review

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A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn the fundamentals of physics-based engineering. Three main games cover weight/balance, levers, and wheels/motion. Also, six videos discuss magnets, wheels, and ramps as well as observation, questioning, and investigation. Lastly, in-game activities involve magnets and simple machines and include the opportunity to collect parts for and build a Rube Goldberg-style device. Kids learn about science by playing games and watching videos.

Positive Messages

Grover spends most of the game helping his friends, who are often also trying to help others.

Positive Role Models & Representations

The Sesame Street characters are helpful, polite, and kind.

Ease of Play

Kids will find most of the activities to be self-explanatory, and there are also plenty of instructions. On occasion, the controls aren't as responsive as they could be.

Violence & Scariness
Language
Consumerism

The game is based on a popular franchise for young children.

What parents need to know

Parents need to know that LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! gives preschoolers the chance to explore science, technology, engineering, and math (STEM) concepts in an age-appropriate environment with their favorite characters. You can track your child's progress with the online LeapFrog Learning Path.

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What's it about?

LEAPFROG EXPLORER LEARNING GAME: SESAME STREET: SOLVE IT WITH ELMO, ABBY & SUPER GROVER 2.0! follows Super Grover 2.0 as he sets out to help his friends Abby and Elmo. Abby needs help balancing her boat by placing the correct number and size of pigs on each side. Elmo has lost his toys in a tree, and Super Grover uses a lever to launch himself into it to retrieve them (kids have to choose the right item to launch Grover and then catch the toys as they fall). In the last game, Elmo wants to drive chickens to the Bingo Hall and needs to find appropriate wheels for his car. Once the car is complete, kids use a rubber band to launch it and then collect chickens as they drive by. Kids earn stickers as rewards when they complete each game. Sometimes they earn parts for a Rube Goldberg-style machine. When not playing the main games, kids can watch videos to learn more about simple machines and how they work.

Is it any good?

LeapFrog has brought important STEM concepts to a level appropriate for preschoolers in LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! The learning is integrated into the types of activities kids will already be used to seeing on the television show, and the characters display plenty of their brand of silly humor. The only thing lacking is variety and depth for kids who might want to delve a bit deeper. For example, many preschoolers will grasp the concept that a wheel should be round without having to play over and over. This title will hold a lot of appeal and fun for its target audience, but expect kids to age out as they head into kindergarten.

Talk to your kids about ...

  • Use materials from around the house to build your own versions of super gadgets or simple machines from the game.

  • Build your own Rube Goldberg machine, like the Mega-Machine 2.0.

  • What other preschool-age games does your family like, and why?

Game details

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