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LEGO Battles

Game review by
Chad Sapieha, Common Sense Media
LEGO Battles Game Poster Image
Simple strategy game is competent but uninspired.

Parents say

age 10+
Based on 1 review

Kids say

age 8+
Based on 9 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Players pit their LEGO mini-figures in battle against evil skeletons and such. Up to three players can compete against one another in various local wireless modes, creating a pleasant social gaming experience.

Violence & Scariness

Our tiny LEGO warriors, who are armed with weapons such as swords and cannons, often engage in skirmishes with enemies. However, as none of the characters are more than a handful of pixels tall, their physical actions are hard to make out, which makes the violence feel rather abstract. It’s pretty mild.


LEGO toys feature prominently throughout, making the game feel at times like an interactive advertisement for the Danish company’s Castle, Pirates, and Mars Mission series of LEGO building blocks.

What parents need to know

Parents need to know that this is a beginner's real-time strategy (RTS) game featuring mild violence. Tiny characters hack at and shoot enemies and buildings with melee and projectile weapons, but everything is so small that it's difficult to make out what's happening. There is no blood or gore. Note, too, that the game often feels like a promotional tool for LEGO building toys, particularly those in the Danish company's Castle, Pirates, and Mars Mission series.

User Reviews

  • Parents say
  • Kids say

There aren't any reviews yet. Be the first to review this title.

Kid, 9 years old November 1, 2009


it is a vary good game, but it has some levals in it that are troblesome. it has a good story line. the fighting in it is not an issue. over all I rate it 3 sta... Continue reading
Kid, 12 years old November 25, 2010

Fun game for kids 10 and up

This is a good game, although it kind of advertises lego stuff. I love the little lego dudes running all over the place and the funny story modes.

What's it about?

LEGO BATTLES, unlike other recent LEGO games, does not play off of a movie or comic book property, but instead makes use of the Danish company's own licenses -- specifically, its Castle, Pirates, and Mars Mission series toys. It's a traditional real-time strategy game that sees players constructing castles, farms, mines, and other buildings, then creating tiny people to go out and harvest various resources that are used in the construction of yet more buildings and units. Grander objectives involve ridding the land of evil enemies, such as skeletons or pirates, and finding and collecting hidden items, including LEGO studs and treasure chests containing minikits that allow for the construction of extra units.

As RTS games go this is a simple one; maps are small, missions are swift, and the touch screen controls are highly intuitive (draw boxes to select units, then tap the location that you want them to march to). Kids should be able to figure out how to play via the brief, in-game instructions.

Is it any good?

If you've played other LEGO games, which have earned kudos for their original visual flair, it will be hard not to be let down by this title's lackluster production values, which are bland and fail to justice to the toys' unique visual aesthetic. Also disappointing is that you don't actually get to build things -- or at least not in the traditional LEGO sense. You do have to collect LEGO studs, which act as resources, but the buildings you create simply spring from the ground fully formed, with no player interaction required. They don't even appear to be made of LEGO bricks. In other words, LEGO Battles would have played exactly the same had the LEGO brand and a few recognizable LEGO objects been absent -- which makes one wonder why they're there at all (other than to provide a recognizable license that helps sell the game, of course).

At least LEGO Battles is well designed. It's highly derivative of other real-time strategy games, but there's not much wrong with how the game plays. It's just a shame that LEGO Battles fails to tap into the properties that make the Danish building blocks such great toys.

Talk to your kids about ...

  • Families can talk about why LEGO appears in this game. Does the LEGO brand appreciably enhance play? Do players get to exploit the toys’ construction properties? Or is it simply a matter of a recognizable license being employed to make a game more familiar and attractive to consumers?

Game details

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