A Lot or a Little?
What you will—and won't—find in this game.
Depicts firearms as tools for sport, competition, but doesn't provide any cautionary, safety messaging.
Positive Role Models
No characters, voices in this game; only guns, targets.
Ease of Play
Aiming, firing is simply a matter of pointing, shooting, but becoming quick, proficient takes practice. Knife-throwing activities considerably more difficult because of unreliable accuracy of motion controls.
Violence & Scariness
Players use pistols, submachine guns to shoot wooden targets in shapes of humans, some with pictures of men, women (including older women). Players must also throw bladed weapons at bull's-eyes, statues. No living characters targeted, harmed.
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Sex, Romance & Nudity
Marble statues in Ancient Greek style depict bare breasts, penises.
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Parents Need to Know
Parents need to know that Lethal VR is a realistic downloadable gun-range game set in virtual reality. Players grab hold of virtual pistols and submachine guns using a motion controller; physically point them at targets including wooden human cutouts, bull's-eyes, urns, and statues; and press a trigger to fire. Some activities involve making throwing motions to fling knives and shuriken at targets. Both guns and knives are depicted as tools for sport and competition (there are no living targets), but the game provides no safety or cautionary messaging on firearm and knife handling. Parents should also be aware that virtual reality equipment makers don't recommend VR experiences for kids under 12 due to the potential impact the technology may have on younger players' physiological development.
Is It Any Good?
Simple games are often the most rewarding, but that's not the case here. Gun simulations don't get much more basic than Lethal VR, which has no pretense of story, only a single (but dynamic) shooting environment, a small arsenal of weapons, and challenges no more sophisticated than "shoot this stuff while taking care not to shoot other stuff." It can also be completed in around an hour, with the only reason to dive back in being to try to get faster and more accurate to achieve a higher score.
Making matters worse, the knife-throwing activities prove extremely frustrating. Reliable accuracy proves nearly impossible, the blades often flying in directions 20 or 30 degrees off what the player intends. And these sections can't be skipped if you want to progress. Players will likely burn through most of the gun-only challenges on their first tries, then be forced to attempt many of the blade activities five or 10 times before successfully completing them. They act as bottlenecks keeping players from the only faintly satisfying parts of the experience. If you must play a gun game in VR, look elsewhere. There are plenty of better options.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.