Parents' Guide to Life Is Strange

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Common Sense Media Review

Michael Lafferty By Michael Lafferty , based on child development research. How do we rate?

age 16+

Adventure focuses on power, consequences of second chances.

Parents Need to Know

Why Age 16+?

Any Positive Content?

Parent and Kid Reviews

age 14+

Based on 47 parent reviews

age 13+

Based on 100 kid reviews

Kids say this game impresses with its compelling storyline, rich character development, and emotional depth, making it especially resonant for teenagers. However, many reviewers caution that its mature themes—including suicide, violence, and substance abuse—make it more suitable for older teens, typically recommended for ages 13 and up, depending on individual maturity.

  • mature themes
  • intense storyline
  • emotional impact
  • age suitability
  • character development
Summarized with AI

What's It About?

Max Caulfield is not a typical 18-year-old teenage girl. Not only does she seem skilled with a camera, but she discovers that she has the ability to reverse time, albeit not too far. But it's this ability that's at the core of LIFE IS STRANGE -- EPISODE 1: AMERICAN CHRYSALIS. Max has returned to her hometown on the Oregon coast after being gone for five years, is accepted into a prestigious private academy, and is soon embroiled in a dark mystery involving the disappearance of other students. Everyone could be a suspect, from the famous teacher of photography to the Vortex club, to other priggish, snobbish students who think they have free reign to do what they please without consequence. As you play the game, you'll find that choices have consequences, and the decisions Max makes will alter the story as it unfolds.

Is It Any Good?

Our review:
Parents say ( 47 ):
Kids say ( 100 ):

Life Is Strange has a sinister undertone that grabs players and forces them through the plot with the one caveat: that things aren't always what they seem to be. On the downside, the setting is a little forced for the sake of the story, with gameplay relying on highlighting objects and then selecting actions from pop-up wheels. Some action elements can be obscured by characters if the camera isn't in the right position to reveal what players can and can't do. The game also has some puzzles that are sequential (not bad unless you get hung up trying to figure out something that seems so minor overall), meaning you have to accomplish certain things to solve the puzzle and advance the story.

On the positive side, the artwork is very nice with a great use of color and texture. Although the profanity can seem a bit much, a 17-year-old who helped review the game said the character interaction reminded her of the school she attends, from the student attitudes to some of the language. The game is easy to control, the characters are distinctive, and the puzzles aren't mind-bending, but they can require a bit of intuition and intelligence. Even though the game advertises that actions have consequences, Max can alter her actions with her time-reversal powers and make other choices, which leads to some replayability. So far, this is shaping up to be a first-rate adventure title.

Talk to Your Kids About ...

  • Families can talk about the impact of violence in games. Why does violence affect people more when it happens unexpectedly? Is it any worse when violence happens to kids?

  • Have you ever been faced with a dilemma where there was no easy answer and, regardless of your decision, someone would be hurt or feel bad? How did you handle it? Do you think you did the best you could, given your choices?

Game Details

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