Parents' Guide to

Limbo

By Chad Sapieha, Common Sense Media Reviewer

age 13+

Arresting imagery of an afterworld creates interactive art.

Limbo Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 14+

Based on 13 parent reviews

age 10+

10+

I liked this game but it’s pretty much a toned down version of the creators other game Inside, limbo is good but for kids who don’t have arachnophobia or a huge fear of spiders. I myself was scared of spiders when I played it and was fine but if it’s a serious problem don’t play it. I liked this game but recommend their other game Inside.

This title has:

Easy to play/use
Too much violence
age 13+

Pretty scary and gruesome things this game has only for tough kids

I have played a bit of this game the first thing i thought was T for teen and it only has 2 citations from esrb how bad can it be. While the game is challenging their is many deaths that are not lego type of deaths from this game like drowning, crushed, impaled, traps that kill the player in gruesome way or attacked by other ones like your main character you play. The creep factor is spiders and other things in this gameAlthough as far as i see from the game their isn't any blood in the game(maybe due to the black and white ground) this game is where it stands. If your son/daughter likes scary stuff and knows this stuff is a bit wrong with parent guidance and then i would recommend this game to children of 11 years old players 10 or below might be scared and scarred for things that go on in this game.Since their is only two buttons and directional pad i feel like this would be easy to use but not to play as this game requires some level of thinking to solve. The concept of the premise of this game will be confusing to younger children.

This title has:

Easy to play/use

Is It Any Good?

Our review:
Parents say (13):
Kids say (39):

This brilliant and occasionally scary puzzler manages to bring players in on a mysterious journey across a surprising, and dangerous world. In Limbo, players need to use objects governed by realistic physics to create avenues of progress. You'll push logs, cause platforms to swing by running from one end to another, and even alter gravity. The conundrums are often bedeviling, but they always make sense.

Even more interesting than the brilliant puzzles, though, is the game's wordless narrative. Setting, journey, objectives; everything about Limbo is open to interpretation. To discuss its vagaries here would taint the impressions of those who have yet to play, which would be a shame. But you may want to keep these questions in mind as you head in: How did the boy arrive here? What is his purpose? What do his enemies represent? The game's makers seem to have spent as much time contemplating the meaning of the experience as they have programming it. The result is a game that is thought-provoking, timeless, and evidence that interactive entertainment can be used as a means of smart artistic expression.

Game Details

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