A Lot or a Little?
What you will—and won't—find in this game.
We see characters conniving and lying, but this behavior isn't promoted or glorified.
Positive Role Models
The positive or negative role models mirror those of the characters on the show.
There are a mix of characters from a range of backgrounds.
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Ease of Play
Navigation and gameplay is clunky and uneven.
Violence & Scariness
A small amount of shooting is involved, and there are a couple of explosions. A few objects are blood stained, and a pool of red can be seen under the head of someone who has been shot.
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Sex, Romance & Nudity
The only part of the game even remotely sexual in nature is a woman walking on a beach in a bikini posing for a picture.
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Characters occasionally use minor profanity, including "hell," "damn," "piss," and "bitch."
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Products & Purchases
This game is based on the TV show of the same name.
Drinking, Drugs & Smoking
Alcohol is never consumed on-screen, but beer cans are among several objects scattered about the island that can be collected by the player and traded with island survivors for various goods.
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Parents Need to Know
Parents need to know that this game is an offshoot of the TV show Lost. Like the show, there are moments of moderate violence and terror: characters are shot, blood is shown, and the player gets chased by a scary "smoke monster." Profanity is limited to what you might hear on primetime network television. The only part of the game even remotely sexual in nature is a woman walking on a beach in a bikini posing for a picture. Parents should also be aware that, while the game targets a casual gaming audience, there will be moments of frustrating difficulty resulting from unclear in-game instructions.
Is It Any Good?
The most interesting part of the game is how its story runs parallel to events that fans of the show have seen on television. For example, after exploring the jungle, players will often return to the survivor camp on the beach to find people talking about events that took place on the show but are not shown in the game, such as the first time the "Others" -- hostile island co-inhabitants -- attack the survivors' camp. Of course, the downside to this novel method of storytelling is that players who are unfamiliar with the show are unlikely to have any idea what the rest of the survivors are talking about.
However, while the narrative ought to engage people who enjoy the show, the actual game may not. The problems start with navigation. Finding your way through the jungle depends heavily on watching for signs and flags that show you the way. The problem is that these waypoints are so poorly distinguished from the rest of the foliage that you'll often walk right past them. Even when you aren't in the jungle there are times when you'll have difficulty figuring out where to go or what to do or how to do it, which could wind up making some players -- especially the casual gamers toward whom the game is geared -- start banging their heads in frustration. The climax is perhaps the best example of the game's obtuse objectives: It first tasks the player to make a choice without actually explaining what that choice is, then provides no clues on just how to enact your choice once you've made it. We had to experiment a dozen times before figuring out how to proceed -- which, as one might expect, rather extinguished the dramatic tension that had been building up until that point. Still, if you're a Lost fan, the story -- especially its bizarre but strangely comprehensible conclusion -- is worth checking out.
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Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
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Our Editors Recommend
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