
Mable & the Wood
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Shapeshifting adventure can't quite hold its form together.
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Mable & the Wood
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What’s It About?
In MABLE & THE WOOD, you've been summoned from the beyond by a cult of druids as their prophesized "Bringer of Dawn." Your mission is to hunt down and kill each of the Great Beasts of the land, absorbing their power, taking their shapes for your own, and ultimately bringing the light of hope to the land. But things are not always as they seem. As your actions begin to reveal unforeseen consequences, you being to wonder where the real threat to the people and to the realms truly lies. Are you the champion of the world meant to user in a new age of light? Or are you the harbinger of doom, biding your time and building your strength? Was the prophecy of your coming meant to instill hope in dark times? Or was it meant as a warning of your arrival, twisted and warped with its true revelations lost over the centuries?
Is It Any Good?
While some games take a classic presentation and combine it with innovative gameplay to create a fun mix of old and new, this game tries to reach that same potential but falls well short. The biggest problem with Mable & The Wood is that the whole thing feels like a tapestry of half-finished ideas scrambled into some mess of a presentation that's then tossed out into the world to fend for itself. The result is a game that's confusing, frustrating, and generally lacking in any sort of fun. Right from the game's opening, with the player summoned as part of some overly vague prophecy, it's hard to tell if the story is supposed to be taken seriously or is being played for laughs. One minute the dialogue is trying to riff one-liners and comedic moment, like the "official sign painter" pointing out the quality of his work. The next minute, though, you're supposed to focus on the plight of the villagers being terrorized by the creatures of the forest.
Moving past the story, the gameplay and controls are just awkward and cumbersome. In your human form, you barely move above a walking pace, weighed down by the sword you're dragging on the ground. Combat requires first dropping your sword and positioning enemies between it and you, before calling the sword back to your hand and hopefully taking out anything in its path. Your movement's also tied to different forms, such as flight as a fairy, digging as a mole, or swinging from a web as a spider. None of these feel particularly intuitive though, and quickly become more of an obstacle than any enemy you might find. Worse still, you're left to discover most of this on your own, as the game rarely gives players much in the way of direction or guidance. Mable & The Wood's lack of polish goes far past being just rough around the edges, and frankly leaves little motivation to play.
Talk to Your Kids About ...
Families can talk about choice in gaming. When given the option in games of either fighting enemies or avoiding conflict, how do you choose to play and why? Is the challenge of a non-violent playthrough more or less personally rewarding?
What are some of the more important factors that appeal to you in a game? Can you forgive awkward controls in favor of a great story? Do you prefer more freedom to explore or linear gameplay?
Game Details
- Platforms: Linux , Mac , Nintendo Switch , Windows , Xbox One
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Graffiti Entertainment
- Release date: August 23, 2019
- Genre: Action/Adventure
- Topics: Magic and Fantasy , Adventures , Monsters, Ghosts, and Vampires
- ESRB rating: RP for No Descriptions
- Last updated: September 5, 2019
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