Mages of Mystralia
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Magic-fueled adventure both shines and fizzles.

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What’s It About?
In MAGES OF MYSTRALIA, magical forces may run rampant, but only the rarest of bloodline have the ability to wield those forces as mages. Players are introduced to a young girl named Zia, whose fate is forever changed when she suddenly discovers her own magical potential. When these newfound powers cause trouble for her village, Zia begins a new journey, seeking out a mage sanctuary where she can learn to control her powers and improve her skills. Before long, Zia finds herself tasked with preventing a war between the trolls and the people of Mystralia, uncovering a sinister plot and learning more of her own destiny in the process.
Is It Any Good?
While customization makes this action/adventure game feel more personal, the action eventually becomes repetitive, limiting the enjoyability of the game. Mages of Mystralia uses a different tactic to bring players closer to the story. Just as Zia is learning to harness and control her powers, players use a unique spell-crafting mechanic to experiment with their own individual power sets. Starting with very basic spells, literally just casting an element, players use various runes to add new features and behaviors, such as movement, power, targeting, etc. Eventually, after some trial and error, you find yourself crafting complex strings of runes to pull off intricate spells with numerous quirks. When you succeed in making a spell come together just right, you can't help but feel the same sense of accomplishment Zia does as her mage skills improve.
While the spell-crafting mechanic in Mages of Mystralia is clearly a great highlight of the game, the rest of it is a mixed bag. The game's presentation is bright and colorful, but it lacks a lot of detail. The story is engaging but falls apart toward the end of Zia's journey. And while it's initially fun to explore the world and to help out villagers with the occasional side quest, eventually that starts to wear and feel a bit repetitive. None of this is particularly bad, mind you; Mages of Mystralia is still fun to play. It just feels that, unlike Zia, it never quite reaches the full potential of what it's truly capable of.
Talk to Your Kids About ...
Families can talk about reaching your potential. What are some skills you currently feel you have, and how can they be utilized? How can you improve on those skills and knowledge, and how can doing so make a difference?
How can experimentation and trial and error help when trying to solve problems?
Game Details
- Platforms: Nintendo Switch, PlayStation 4, Windows, Xbox One
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Borealys Games
- Release date: August 25, 2017
- Genre: Action/Adventure
- Topics: Magic and Fantasy, Adventures, Monsters, Ghosts, and Vampires
- ESRB rating: E10+ for Fantasy Violence
- Last updated: April 5, 2019
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