What parents need to know
Parents Need to Know
Parents need to know that Magicka is a fantastical role-playing game set in the ethereal universe of Norse mythology. It is the player's job to travel across distant lands and destroy evil creatures that plague the world, with the end goal of taking out an almighty sorcerer. When creatures -- not humans -- are destroyed, they emit splashes of blood and indistinguishable pieces of gore. The violence generally consists of magic spells and other fantastical attacks, and the depiction is from a zoomed-out perspective. In addition, there is some rough dialogue that occurs between characters. Players can play the game online with unfiltered chat, though unlike many online games, this one encourages cooperative play where everyone works together.
What's it about?
The story in MAGICKA is loosely based on Norse mythology. Players are put in the shoes of a young wizard who embarks on a larger-than-life quest to eradicate the world of an evil sorcerer and a barrage of creatures bent on destroying the world. As a story unfolds about the gods, players team up with a band of characters and learn new magic abilities as their skills improve. There are 12 different, expansive levels that require players to both attack with cunning and strategy, as well as use their minds to solve puzzles and navigate the various terrain.
Is it any good?
There is nothing particularly new or noteworthy in Magicka. Rather, it feels like a generic fantasy role-playing game. The nods to Norse mythology are a bit overused in this genre, so there is nothing special about that either. The storyline is well written and captivating enough to hold players' attention, but it is not worthy of excessive acclamation. Likewise, the combat system is derivative of other games. The entire experience feels like the game was simply meeting a checklist of requirements for a solid RPG, and while it definitely meets everything that would be on that checklist, it does not go above and beyond to deliver anything new and exciting.
Families can talk about...
Families can talk about the level of violence in this game. Is the blood and gore excessive, and how much is the impact lessened by the fact that all creatures are non-human? Or that the view is from top-down?
Does this game accurately capture the mythos and lore of mythology?
What is the over-arching message of the game's story?