Parents' Guide to Marvel Powers United VR

Game Oculus Rift 2018
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Common Sense Media Review

Jeff Haynes By Jeff Haynes , based on child development research. How do we rate?

age 13+

Fun superhero action loses power to repetitive missions.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 10+

Based on 1 kid review

What's It About?

MARVEL POWERS UNITED VR feels like a sequence of fights ripped right from the pages of a comic book. Players initially choose between Captain America and Black Widow to explore the streets of New York City, which is suddenly invaded by a wide number of enemies. Out of nowhere, the twisted terrorists of Hydra, the war-like Kree empire, and Ultron's army of robots launch an all-out attack on the citizens of the Big Apple trying to cause as much damage as possible. But this is all a plot to distract the heroes, because Thanos has gathered a new group of villains to threaten Earth. You and up to three other friends will select from 18 heroes, such as Wolverine, Rocket Raccoon, Black Panther, and Captain Marvel, and prevent evil from destroying the universe across numerous locales and even alien worlds. Can your team stop Thanos from completing his evil scheme?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say ( 1 ):

This VR comic book adventure makes you feel like your favorite superheroes, but the lack of story and tech issues keeps this one for hardcore comic fans only. Marvel Powers United VR really makes you feel like you've stepped into the boots of your favorite heroes with every movement you make. The sense of scale is incredible – for example, if you choose to play as the Hulk, you feel imposing as you tower over everyone. Each character has five to seven abilities they can use in battle, and attacks can be paired with other heroes to create powerful combos. Successfully defeating enemies gives points, which are redeemed at the end of a battle for unlockable items, like new costumes or equipment from other Marvel characters. But beware: the game ramps up the difficulty based on the strength of your squad's teamwork, throwing more opponents and villains at players in an attempt to stop their progress. The action is very fast paced to keep you on your toes, and it's hard to not work up a sweat defending yourself and your teammates from incoming attacks.

Unfortunately, there's just no story here. Apart from the initial cutscene, you never know why you're fighting a villain (or two) when they attack -- they just appear randomly. Otherwise, gameplay is very repetitive: protect antennas, grab generator energy cells, blast enemies, repeat. Essentially, you're competing with your teammates for a high score instead of saving the day. Worse, the Rift's sensor tracking can make some gesture-dependent abilities for throwing weapons useless. For example, when Captain America threw his shield, it frequently missed its target, unlike Doctor Strange's energy blasts, which were more accurate. That made some characters less fun or appealing to play. With these two large issues, Marvel Powers United VR is great for hardcore comic fans, but for everyone else, you may feel like a sidekick waiting to save the day.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Marvel Powers United VR lessened because of the comic book presentation and lack of blood? Is it intensified because of the constant fighting against a wide variety of enemies?

  • How do you manage to instill positive life skills like teamwork or communication with a group of people that aren't always used to working together? Can you translate the skills necessary to succeed in Marvel Powers United VR to real life activities?

Game Details

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