Parents' Guide to

Marvel vs. Capcom: Infinite

By David Chapman, Common Sense Media Reviewer

age 13+

OK superhero plot still delivers a KO fighting punch.

Marvel vs. Capcom: Infinite Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 4 parent reviews

age 10+

what can be important is for kids that are 9 and under could freak out about it. My son did the same thing when he was 9 but he started looking at the game more often when he was 10 and found the game really fun

I like the fact that it is a very awesome marvel vs capcom game because it has people who are also strong and mighty witch I like, and what I don't like is that lots of people say it's for teenagers and i think it should be for people who are in 10+ instead of 13+
1 person found this helpful.
age 10+

MVC at it's best gameplay, but missing some fan favorites

Easily one of the most underrated, overhated games in recent history, MVCI got a lot of backlash because it didn't include the X-Men, despite the fact that the game developers had absolutely no control over this exclusion due to copyright. The cinematic story mode's plot follows iconic heroes and anti-heroes from the Marvel and Capcom universes as they team up to stop Ultron Sigma, a fusion of two robotic bad-guys from both universes who wants to use the Infinity Stones to achieve ultimate power and erase all organic life. The story itself is nothing complex; a few fights with cutscenes in between, and some of the fights boasting unique challenges such as a background villain trying to zap you. The main appeal for me was the banter; the entire story has a light-hearted tone that really does feel ripped out of both comic and video game worlds, and although I'm usually a pretty serious and critical person when it comes to games, I just couldn't stop smiling and laughing playing through the story. It felt like going back in time to when games were just about laughing and having fun, and some moments are so corny that you might just find yourself liking them. The gameplay itself has been very simplified; characters have had many of their moves toned down in terms of input complexity, and the auto-combo system allows you to do a basic combo by simply pressing one button repeatedly, which is surprisingly well-balanced and convenient, rather than feeling cheap like I thought it would. Like all MVC games, Infinite features VERY high potential for combos; although you can make use of less combo-centric characters, or go for a short-yet-effective pattern playstyle, the game's biggest crowd-pleasing aspect is just how long and crazy your combos can get. Getting dozens or hundreds of hits is par for the course, and you'll never fail to feel like a pro, even when pulling off basic stuff, simply because of how flashy and over-the-top the game is. Unlike the previous games, which featured 3v3 combat, MVCI is 2v2, with each team being able to choose an Infinity Stone, which allows the player access to unique abilities associated with that Stone, in addition to the potential synergies of the characters they picked. The team potential is almost endless, and whether you're picking your characters to be competitive, or just because you like them, you CAN make your team work with enough practice. Some people have complained about the character models and art-style, but those are personal preferences; I, for one, don't mind them, and actually like them. The game's characters are pretty good role models, and their roles are mostly clearly defined between good and bad, although many characters also behave out-of-character compared to original depictions of them in their respective franchises. If you're looking for serious plot-adherence in this crossover, look elsewhere. My own personal problems with the game are the lack of roster, lack of current support for it, negative community, and often-laggy online connections. Also, some characters are VERY overpowered, and you might find it annoying to fight these characters repeatedly online. As for what might concern parents, this game has very light language, but the only thing I'd really warn any parent who's very concerned for what their kid is exposed to about is the succubus character mentioned in the description, Morrigan Aensland, who is famous for being arguably the most sexualized character is video game history. Aside from her highly sexual outfit (a thong leotard with leggings), she comes across as flirty to an extreme degree, and believe it or not, her dialogue is actually very toned down in this game. With that being said, she is STILL a protagonist, and a strong one at that, plus she plays a key role in defeating not one, not two, but all 3 of the main antagonists throughout the story, so she isn't JUST on-screen for sex appeal. I myself have no problem with the character, but since I'm on the topic of potential concerns, I figured I'd bring her up. Aside from Morrigan, the sexual content of previous MVC games is not found here, and this is the most tame the franchise has ever been. Overall, this is a massively underrated, very fun, very addictive game with tons of potential. The overall message is about setting aside differences and personal goals to fight for a better future for everyone, whether you're a classic hero like Captain America or Megaman, or a non-human anti-hero like Morrigan or Ghost Rider (my two mains). Whether you're playing it alone, or with a huge group of friends over, MVCI always delivers on the hype, the combos, and the entertainment, and at the end of the day...what more can you ask of a fighting game?

This title has:

Great messages
Great role models
Easy to play/use
1 person found this helpful.

Is It Any Good?

Our review:
Parents say (4):
Kids say (4):

This fighting game manages to shine based on the strength of its gameplay and revamped controls, even if the story elements leave something to be desired. Huge crossover events with heroes fighting heroes, villains fighting villains, massive cosmic threats, and an inevitable reboot of everything we know is pretty much the norm in comic books these days. Marvel vs. Capcom: Infinite brings all of that to this latest entry in its fighting game franchise. And like any comic book reboot, it may seem familiar at first glance, but under the surface it's a whole new experience. Newcomers to the series and veteran players alike can expect a fair bit of a learning curve here. The gameplay mechanics have been significantly changed from previous entries. Aside from the introduction of the Infinity Stone boosts, the Medium Punch and Kick commands have been removed entirely. The new four-button controls (plus two Infinity Stone-specific buttons) means relearning some classic characters. Even so, the new controls are responsive and run together fluidly. Fans of the fighting genre and arcade-style competition won't be disappointed.

One thing that is a bit disappointing, though, is the game's brand-new Story mode. While adding a deeper plot to the series isn't a bad idea, the execution of it is a bit confusing. The story starts "80 Days After Convergence," with characters from both universes acting like lifelong friends. In fact, it's not until late in the story that the player is given a hefty flashback sequence to explain just how the worlds merged to start with. Adding to the disappointment, beating the Arcade mode no longer gives players any sort of character endings. These are some minor gripes that don't affect the actual gameplay at all. Ignoring the convoluted plot, Marvel vs. Capcom: Infinite is still a gem of a fighting game in action, hearkening back to the old-school days of calling "Next" at the local arcade.

Game Details

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