Medieval Moves: Deadmund’s Quest

Game review by
Chad Sapieha, Common Sense Media
Medieval Moves: Deadmund’s Quest Game Poster Image
Mildly violent action game keeps kids moving.

Parents say

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Kids say

age 8+
Based on 1 review

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

The story centers on a fight to save a boy prince and the people in his kingdom. Players are clearly on the side of right, but action revolves around continuous cartoon violence. This game also promotes moderate physical activity via the PlayStation Move motion controller.

Positive Role Models & Representations

The game’s hero is a prince who dies (sort of) but fights on as a skeleton. He’s clearly a good guy who is trying to save his people. However, this involves a large amount of mild, skeleton-on-skeleton violence.

Ease of Play

This game is on rails, which means Deadmund and the camera following him move of their own accord, with players simply reacting to what they encounter. The motion controls are simple to learn, with game actions mimicking their real world counterparts. Players flick their wrists to toss throwing stars, reach behind their backs to draw arrows, and swing their arms to slash with a sword. Three levels of difficulty means players can make the game as easy or as challenging as they like.


Players spend virtually all of their time swinging swords, shooting arrows, and flinging throwing stars at enemy skeletons. The cartoonish skeletons -- some of whom are a little spooky -- simply disappear in a puff of purple/blue energy when defeated.

Drinking, Drugs & Smoking

A cellar is described as having once been used to store “drink and ales.”

What parents need to know

Parents need to know that Medieval Moves: Deadmund’s Quest is an action game that requires a PlayStation Move motion controller. Players slash with the move to swing a sword, flick their wrists to toss throwing stars, and point at targets to shoot them with arrows. The violence is mild -- players fight cartoonish skeletons that disappear in a puff of purple energy when defeated -- but frequent. Parents should note that this game supports open online communication in its online multiplayer modes, which could lead to inappropriate language and topics of conversation.

User Reviews

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Kid, 12 years old May 18, 2013


It's a good game for about 10 year old kids and up, the younger kids might get bored playing and trying to figure it out

What's it about?

MEDIEVAL MOVES: DEADMUND’S QUEST focuses on the story of its titular character, a boy prince who is turned into a skeleton and forced to fight an evil army of skeletons to save himself, his kingdom, and his people. It’s an on-rails game (players don’t control character movement but simply respond to new things that appear) played with the PlayStation Move controller. Players react to threats as they arise, slashing with a sword as enemies come near while shooting arrows and flinging throwing stars at targets that are further away. The fighting is occasionally interrupted by quick events that see players shooting targets in a set time limit or shooting a grappling hook to reach far-off platforms. Several online modes allow players to work together cooperatively or competitively, fighting off hordes of enemies.

Is it any good?

It’s difficult to find fault with Medieval Moves: Deadmund’s Quest from a technical perspective. The motion controls for sword fighting are well tuned, providing players true one-to-one control over their swords and shields, and drawing and shooting arrows is simple and intuitive. Tossing throwing stars is the most rewarding activity of all, with players able to adjust speed and curve by altering controller position and flicking speed. What’s more, our hero is voiced believably by a real child actor, adding a bit of authenticity to the cartoon antics.

That said, the action is extremely repetitive. The waves of skeletons players face seem to never end, and there’s little variety to our attacks beyond that described above. That makes most levels feel like endurance tests, especially since players are frequently told to swing harder to deliver more damage to their enemies. It’s a technically proficient adventure, but its lack of depth and diversity makes it a one-trick pony that many players will likely grow tired of well before the closing credits.

Talk to your kids about ...

  • Families can talk about staying safe online. What sort of warning signs should you watch out for when communicating with strangers on the Internet? What kind of information should you never share?

  • Families can also discuss keeping active outside of games. What sort of physical activities do you like to participate in? Do sword-fighting games like this one make you want to try taking up a real world sport like fencing?

Game details

Our editors recommend

For kids who love games that get them moving

Themes & Topics

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