Parents' Guide to

Medieval Moves: Deadmund’s Quest

By Chad Sapieha, Common Sense Media Reviewer

age 11+

Mildly violent action game keeps kids moving.

Game PlayStation 3 2011
Medieval Moves: Deadmund’s Quest Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

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Is It Any Good?

Our review:
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Kids say (1):

It's difficult to find fault with Medieval Moves: Deadmund's Quest from a technical perspective. The motion controls for sword fighting are well tuned, providing players true one-to-one control over their swords and shields, and drawing and shooting arrows is simple and intuitive. Tossing throwing stars is the most rewarding activity of all, with players able to adjust speed and curve by altering controller position and flicking speed. What's more, our hero is voiced believably by a real child actor, adding a bit of authenticity to the cartoon antics.

That said, the action is extremely repetitive. The waves of skeletons players face seem to never end, and there's little variety to our attacks beyond that described above. That makes most levels feel like endurance tests, especially since players are frequently told to swing harder to deliver more damage to their enemies. It's a technically proficient adventure, but its lack of depth and diversity makes it a one-trick pony that many players will likely grow tired of well before the closing credits.

Game Details

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