Parents' Guide to

Metroid: Samus Returns

By David Chapman, Common Sense Media Reviewer

age 12+

Great sci-fi remake reinvents itself for a new generation.

Game Nintendo 3DS 2017
Metroid: Samus Returns Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 17+

Based on 1 parent review

age 17+

People forget that this game makes it out to be that Genocide is okay to do against evil forces.

I really enjoy Samus Returns, but something I've noticed a shocking lack of people talking about of this game is that this game makes it seem like it's okay for Samus to commit genocide on an entire species of aliens, when that's not a good thing nor is it the message the Metroid series actually is trying to say. When you have the context of Super Metroid and Metroid Fusion (the direct sequels to Samus Returns' story), Samus gets bitten in the butt for the consequences of her actions. She destroyed the natural ecosystem of SR388 (the planet full of Metroids she goes to in this game) and allowed the X-Parasites to take over (the Metroids natural prey who they kept in check before Samus killed them), who were truly malevolent aliens with the power to take over hosts and clone them to use their abilities/knowledge for their own ends, and because of what she did Galactic Civiization was nearly destroyed. I love Samus Returns and think it's a good game, but later games make it clear that Samus committing genocide on an entire species is not a good thing, and I'd say that either you don't let your kids play this game until they're older, or make it clear to them that genocide is not a good thing when they play this game, lest they get the wrong idea.

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (2 ):

This sci-fi experience manages to craft an adventure that nearly redefines what a remake should be. Great care needs to be taken any time you decide to remake a classic. You have to walk a fine line between staying true to the original while also offering something new to keep things fresh. Metroid: Samus Returns does both. This isn't simply a shiny new coat of paint tossed onto an old classic. Aside from the new, fluid controls, the game also adds features like Samus' Grapple Beam, which wasn't around in the original Game Boy release. And yet the designers don't just incorporate it, they incorporate it in a way that feels like it always belonged. In fact, the entire experience has been rebuilt from the ground up, welcoming newcomers to the series while still offering up a nostalgic bit of déjà vu for longtime fans.

There are only a couple of minor gripes to be had with Metroid: Samus Returns. The first involves the game's amiibo support. Players who've managed to get their hands on the highly sought after figures not only get treated to in-game life boosts and art galleries, but also get access to a Fusion Mode, a new, more difficult mode that also gives players access to Samus' Fusion Suit outfit. Second, although the new controls add a new level of depth to Samus, they do take a little getting used to before you're able to pull off counterattacks and newer moves smoothly. Even so, Metroid: Samus Returns is a fantastic addition to the Metroid series, and a great example of how a remake should be done.

Game Details

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