This is a preview of our full review. Come back on: Friday, December 30, 2022 for the complete rating and editorial review.

Monstrum 2

Game review by
Marc Saltzman, Common Sense Media
Monstrum 2 Game Poster Image
Upcoming multiplayer horror game focuses on scares.

What parents need to know

Parents need to know that Monstrum 2 is an upcoming survival horror game for PlayStation 5, Xbox Series X/S, and Windows PCs. A sequel to 2020's scare-packed title set on a cargo ship, Monstrum 2 carries on the procedurally generated rooms, items (and now puzzles) as its predecessor, so there’s no benefit to memorizing the levels, reducing the predictability factor and upping the tension during games. The sequel is now a multiplayer-focused horror game for 2 to 5 players. Taking place in the 2020s, Monstrum 2 is set inside of a vast (and seemingly abandoned) sea-stranded research facility known as Sparrow Lock, secretly used for human experimentation. This time around, you can choose to play as the hunter (monster) or the hunted (humans) in a 4v1 fight to the finish. A central lobby lets you select a server, what kind of character to play, and if you want a private game opposed to a public one (including a 1v1 option), and so on.

As humans (or “prisoners,” as they’re called), you’ll need to stealthily explore the vast environment, complete missions (such as flipping switches to restore power to a helicopter or submarine), avoid traps, and use tools you find strewn around the premises (like a wrench, fire extinguisher, sledgehammers, and so on). Monstrum 2 doesn't have any combat mechanics – humans don't fight back against the monsters, so the focus is on stealth. If you prefer to be the monster, you can choose between three options, each of which have unique features; the floating Malacosm (with tentacles!) can phase through walls and teleport across distances, while Brute has raw force (including the ability to smash through obstacles), and Bhagra can climb onto ceilings. All monsters can also see the location of the prisoners, which gives them an edge, plus they don’t sustain damage from, say, a fall, as prisoners, too. But humans have safety in numbers, can hide in lockers and other areas, and can work together to outwit the monsters and increase the odds of escaping. Apart from the intensity of the scares and the monsters hunting characters, there's no blood or gore shown. Multiplayer matches are unmoderated, though, which could expose players to inappropriate content during sessions.

Game details

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