Parents' Guide to Monstrum 2

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Common Sense Media Review

Marc Saltzman By Marc Saltzman , based on child development research. How do we rate?

age 16+

Bloody, violent multiplayer horror game focuses on scares.

Parents Need to Know

Why Age 16+?

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Parent and Kid Reviews

What's It About?

MONSTRUM 2 is a multiplayer-focused horror game for 2 to 5 players. Taking place in the 2020s opposed to the 1970s in the first game, Monstrum 2 is set inside of a vast (and seemingly abandoned) sea-stranded research facility known as Sparrow Lock, secretly used for human experimentation. This time around, you can choose to play as the hunter (monster) or the hunted (humans). A central lobby lets you select a server, what kind of character to play, and if you want a private game opposed to a public one (including a 1v1 option), and so on. As with its predecessor. your goal in this game is to stay alive on a cargo ship by navigating tight corridors and small rooms, evading monstrous creatures roaming about, and picking up objects and clues to help unravel what happened. As humans (or "prisoners," as they're called), you'll need to stealthily explore the vast environment, complete missions (such as flipping switches to restore power to a generator, helicopter, or submarine), avoid traps, and use tools you find strewn around the premises (like a wrench, fire extinguisher, sledgehammers, and so on). If you prefer to be the monster, you can choose between three options, each of which have unique features; the floating Malacosm (with tentacles!) can phase through walls and teleport across distances, while bipedal Brute has raw force (including the ability to smash through obstacles), and Bhagra can climb onto ceilings.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

This monster-focused title's good, but it's not a great multiplayer-centric game, mainly because of the lack of combat tension. In Monstrum 2, when you're playing against some friends online, with the lights are off, you can fall into the groove and soak up the dark ambience and tense hide-and-seek setting. But the actual "payoff" isn't as memorable as the build up to these action sequences, since it doesn't have any real combat mechanics. That is, humans don't fight back against the monsters, but they can get away if quick enough or use something like a flashlight to blind them. But Monstrum 2 is still a fun game that won't break the bank, and has considerably more polish than when it entered its open beta last year.

All monsters can see the location of the prisoners, which gives them an edge, plus "Monster Rage" kicks in to make them even more vicious. They don't sustain damage from, say, a fall, as prisoners, too. But humans have safety in numbers, can hide in lockers and other areas, and can work together to outwit the monsters and increase the odds of escaping. Monstrum 2 carries on the procedurally generated rooms, items (and now puzzles) as Monstrum, so there's no benefit to memorizing the levels. The game offers decent -- but not extraordinary -- character models and locations, and with dynamic lighting, which adds to the ambience (and fear factor). After a few online playthroughs, there isn't much to bring you back to the game. It's a solid survival horror game, but don't expect much more than that.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Monstrum 2 affected by the fact that a player has the role of the monster in the game instead of it being controlled by software? Is it more frightening that you're being hunted by someone that's actively trying to outsmart you at every turn, and does that make the attacks more realistic, even though it's a creature causing mayhem?

  • Why do people like "scary" entertainment, like movies and TV shows. What's the appeal? Are games even more frightening since you're "in" the story?

Game Details

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