Parents' Guide to

Moonbreaker

By David Chapman, Common Sense Media Reviewer

age 13+

Realistic yet streamlined take on sci-fi tabletop fun.

Game Windows , Mac 2022
Moonbreaker packshot

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There are plenty of video games that try to translate existing tabletop games to a virtual environment with varying degrees of success. Moonbreaker, on the other hand, instead decided to start with a clean slate, taking the tabletop experience that fans love and faithfully recreating it in a fresh and original universe that isn't bound by the limitations of an existing property's expectations. The game's absolutely gorgeous to look at and the animations do a fantastic job of bringing the detailed miniatures to life in the confines of the board's 3D modeled environments. And tabletop enthusiasts will also appreciate the ability to add a little of their own personality to the game by making use of its surprisingly deep virtual painting tools, including familiar techniques like washes for shadows and dry brushes for highlights.

While Moonbreaker might look like a physical board game on the surface, the gameplay does a phenomenal job of streamlining the formula and welcoming players of all skill levels to the genre. Players can choose to spend time tweaking their rosters to take advantage of every conceivable strategy or simply choose a couple of Units they like and let the Auto-Fill option take care of the rest. Thanks to extensive tutorials, the basics are easy to pick up, but still leave a lot of room for players to improve and develop over time. AI matches make for great practice, as well as a good way to get in some training while earning experience and character masteries. But nothing beats taking the fight online against live (and often unpredictable) competition. If there's one ding against Moonbreaker, it lies with the in-game purchases. While players can earn some credits by completing matches and challenges, it's frustrating nonetheless to have a slew of Units and Captains locked behind microtransactions after already paying for the base game. It makes the earlier moments of the game feel incomplete and can also lead to some minor irritation when facing a foe that's built up a substantially larger and more varied collection of Units to pull from.

Game Details

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