A Lot or a Little?
What you will—and won't—find in this game.
Game is about survival under harsh and horrific circumstances. You're not only trying to live long enough to escape, but doing so while keeping your sanity in check.
Positive Role Models
Players are generally isolated throughout the game, interacting with skeleton staff mainly through radio communications. These few people have different personality types, but none would be considered role models.
Ease of Play
The game is a first-person adventure, with players clicking to interact with objects. Its focus is on tension, fright of what's around the corner, just how much is in your mind. It moves at a much slower pace, giving players a chance to plan their actions and figure out solutions.
Violence & Scariness
Not really any sort of combat, but still a lot of graphic and disturbing imagery. Corpses, humanlike tentacled creatures, ghostly hallucinations, etc., which are gruesome, bloody, gory, pulled right from players' nightmares.
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Game makes liberal, frequent use of profanity, particularly "s--t" and "f--k."
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Products & Purchases
Loosely tied in to Funcom's Secret World universe, which has its own game, stories, and such. There's no need to have played Secret World or others in the series, but it does help to better understand some of the mythology of what's happening.
Parents Need to Know
Parents need to know that Moons of Madness is a downloadable sci-fi horror adventure game available on Xbox One, PlayStation 4, and Windows-based PCs. The game's loosely tied in to and a part of Funcom's larger supernatural themed Secret World gaming universe. The mechanics are relatively simple and easy to pick up and play, with players exploring the Mars base and attempting to keep it functioning in the midst of strange supernatural occurrences. There's a lot of disturbing imagery, including warped creatures, humanlike monsters, and ghostly visions dripping with blood. Parents should be aware also that the dialogue features frequent use of strong profanity, such as "s--t" and "f--k," usually in relation and reaction to the frightening events happening around the base.
Is It Any Good?
What would it feel like to be trapped in a nightmare, unable to wake up? Even worse, what if you couldn't tell if you were ever actually asleep? That's the sort of fear players must face in Moons of Madness. The game is a slow burn, but as things start to fall apart on the station, the tension and suspense ramp up quickly. Before long, you're crawling through dark air ducts unarmed, with a tentacled creature breathing down your neck. But is the threat real, or simply a hallucination caused by the stress and hazards of being isolated on a barren planet? That's what makes it such a unique experience. Even after you feel sure about what you're dealing with as it appears in the real world, you can't help but wonder if your mind has already been shattered by the forces lined up against you. Was that monster you saw out of the corner of your eye real, or was it an adrenaline-fueled figment of your terror-induced paranoia? Either way, you'd best find a way to snap out of it before it costs the lives of yourself, your co-workers, and everything you hold dear.
Gameplay in Moons of Madness is relatively cut and dry. It's a survival horror game by definition because, yes, there's a lot of horror going on and you're definitely trying to survive, but it lacks the shoot-'em-up action of games like, say, Resident Evil or Dead Space. Instead, you've got to navigate the base with certain key objectives meant to move the story along. It's standard adventure game fare here, with fetch quests and puzzle solving, like finding a crowbar to open a door or calibrating water purifiers scattered around a hydroponics lab. There's a lot of back and forth as you navigate the base and the surrounding Martian environment, and the pace can slow down quite a bit at times. But there's always the lingering sense that things are building up to something really bad happening at any moment. And when it does, the payoff tends to deliver in terrifying fashion that sticks with you.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.