A Lot or a Little?
What you will—and won't—find in this game.
Game's characters, locations, story are all based on actual mythology of Tarahumara tribe of Mexico. Developers worked with actual tribe leaders, anthropologists, historical records/artifacts to offer a deep look at a rich, unique culture, complete with authentic music, language from tribe.
Focuses on main character's quest to stop spread of corruption through land. It's a message not only about Tarahumara culture, but also about humanity's connection to, place in nature.
Positive Role Models
Players take on role of a Tarahumara shaman on quest to stop spread of corruption, fend off destruction of world. He's a mythological hero shown to be in tune with nature, with powers granted by animal demigods of his people for benefit of their survival.
Ease of Play
Controls feel natural, fluid, making it easy for players to chain combos together effectively. Switching to various animal forms also feels uniquely empowering, not just in combat, but in interacting with world as a whole. It's not an easy game, though. There's a solid level of difficulty that challenges players' skills, persistence.
Violence & Scariness
Action is persistent, with players using variety of melee combat, tribal weapons (such as spears) to fight against manifestations of land's corruption. Some occasional blood splatter shown, though most violence involves flashy effects. Distinct art style also makes violence almost artistic as opposed to gory.
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Parents Need to Know
Parents need to know that Mulaka is an action/adventure game available for Xbox One, PlayStation 4, Nintendo Switch, and Windows PC. The game is heavily based on the lore and culture of the Native American Tarahumara tribe in Mexico. As an action/adventure game, there's a lot of combat throughout. While there's some minor blood shown, the violence is more flash and style than blood and gore. The game also goes beyond constant combat, testing players with a number of puzzles that require problem-solving and critical-thinking skills versus quick reflexes.
Is It Any Good?
Anyone with a thirst for adventure and a hunger for story can find more than their fill by taking a closer look at the mythology and lore found in this game. Mulaka is a beautifully rendered case that cultural stories can provide incredible experiences. Inspired by the lore from the Tarahumara tribe, the game faithfully brings to life the wonder of tales passed down for generations. Although the whole "save the world from encroaching evil" theme has been done time and time again, the story here still manages to feel unique. These are characters and entities that are the foundation of an entire culture. They have a natural feel because they have been developed and refined for centuries. It's an engaging experience that piques the curiosity of players and encourages them to discover more outside of the boundaries of the game.
As rich as the story's origins might be, the simple truth is that none of it would matter if the actual game wasn't fun to play. Thankfully, that's not an issue here. The game has a simplified, artistic look that flows in motion. It's almost like someone has breathed life into the paintings of the Tarahumara ancestors. The controls are simple but effective. Combat and motion tie together well, allowing a range of movements to best dodge enemies and get in position to attack their weak spots. The controls also work nicely for the platform elements of the game, though admittedly, the camera can sometimes make it difficult to gauge certain jumps or navigate some obstacles. It's not enough to take away from the experience by any means, but it can cause the occasional frustration. But any time you transform into a bird and fly over a village, or into a bear charging through the woods, those frustrations quickly fade. You feel like a real part of the world around you, and an integral part of a truly timeless tale.
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