MySims Kingdom

Game review by
Erin Bell, Common Sense Media
MySims Kingdom Game Poster Image
Delightful role-playing game where you build & repair stuff.
Popular with kids

Parents say

age 9+
Based on 4 reviews

Kids say

age 7+
Based on 20 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Some spoiled brat behavior: when the princess comes in last in the Wandoliers contest, Daddy has to buy a unicorn to appease her. You can be mean to people by stomping on their feet, laughing at them, or smacking them to earn Sad Essences.You can also be nice to them to earn Happy Essences.

Violence & Scariness
Language
Consumerism

Part of The Sims franchise from Electronic Arts.

What parents need to know

Parents need to know that this game is a kid-friendly spin on EA's popular Sims franchise. Instead of being a life simulation of a Sim's adult life, MySims is a role-playing game where the goal is to build and repair structures for other Sims. While the game centers on helping others, the Comic Mischief disclaimer refers to the fact that you can be mean to other Sims in order to collect Sad Essences for building materials.

User Reviews

  • Parents say
  • Kids say
Adult Written byhellkats November 23, 2008
Adult Written byknoxvillemomof2 August 22, 2011

Voodoo dolls and seances? How is that child appropriate?

Not age-appropriate at all. There is an island on the game (Spookane) where the player is expected to find voodoo dolls and then has to hold a seance in order t... Continue reading
Kid, 12 years old October 25, 2011

It's addicting!! I love it!

I'm addicted to this game!!! It's one of the best games I have for Wii. You can build and repair things while you go around helping people from differ... Continue reading
Teen, 13 years old Written bybookcupcake January 28, 2012

=D

Super Fun!!! this game is innocent and addictive

What's it about?

The follow-up to last year's MySims, MYSIMS KINGDOM takes Electronic Arts' wildly popular Sims franchise further away from its open-ended life simulation roots with a story-driven role-playing game geared towards kids. After creating and customizing your own Sim, you'll jump into the story to learn that you're the latest Wandolier, wielders of magic sceptres that are capable of conjuring objects out of thin air. At the request of the Sims' cupcake-loving ruler, King Roland, you'll travel throughout the kingdom helping people by using your magic to build houses, repair bridges and machines, and anything else they request.

In order to acquire the necessary building materials, you'll have to collect Essences to unlock scrolls. For example, collecting 25 Metal essences unlocks the Small Gear scroll, which allows you to use gears to power machines. Essences are collected performing various special actions and mini-games, such as chopping trees to get Wood Essences, or hitting rocks with a pickaxe to get Metal Essences. You can also earn Essences by treasure-finding or fishing. When you're ready to build a structure, you'll enter a special mode where you can place scenery such as walls, a roof, chimney, doors, windows, shrubbery, and interior furniture.

Is it any good?

While the emphasis on building made the original MySims game a bit of a chore, MySims Kingdoms is kept fresh by the mini-game challenges and delightful character interactions. You can talk to other Sims and hear them respond in their unique Sims gibberish language that is actually quite expressive and cute. Another nice touch is that Sims actually interact with the environment, including objects that you've added to it. Build a set of drawers, for example, and a Sim will rummage through them, occasionally turning up a trinket for you to keep. It's little touches like these that make MySims Kingdom a delightful and accessible simulation for a younger audience that perhaps isn't quite ready for the classic Sims games for PC.

Talk to your kids about ...

  • Families can talk about what was more fun to build, houses that let you place the pieces in creative ways, or structures where you had to follow a rigid floor plan (the game contains both). Did designing the interiors of the houses give you any ideas about how to set up the furniture in your own room?

Game details

Our editors recommend

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