NCAA Football 10
What parents need to know
Parents Need to Know
Parents need to know that this is a straightforward simulation of college football. Players select real college teams and guide them toward a national championship. The game is playable online, a feature Common Sense Media does not recommend to children under the age of 12. Parents can limit the online chat aspect by using parental controls on some of the consoles.
What's it about?
NCAA FOOTBALL 10 is a video game recreation of the college football experience. Players can control one team, recruit future stars, and guide them toward a national championship. They can also create their own player in Road to Glory mode and lead them to legendary status. For a simpler experience, players can participate in fun mini-games and a football game featuring college mascots.
Is it any good?
The game is a solid representation of the college experience, from the myriad of unique plays to the screaming fans and mascots at campus stadiums. Road to Glory mode is a neat way to capture a player's individual career. Players juggle between games, practices, and keeping their grades up en route to a memorable career. Throughout the season, ESPN reporter Erin Andrews offers recaps using highlights from a player's previous game.
Not only can players guide a current college team to a championship, but they can build their own team with the innovative TeamBuilder feature. Players can build teams either through the game or on the TeamBuilder website, and can also upload their own images to use as logos. Controls are still very deep, but the game now includes a Family Play scheme that simplifies action on the field. Between the game modes and easier controls, NCAA Football 10 delivers a satisfying sports experience.
Online interaction: Players can engage in open chat with others when online. Discussions can be limited using parental settings on some consoles.
Families can talk about...
How do college football games compare to their NFL brethren? Which is better, and why?
Sports simulations are often criticized for providing overly complex controls. Should developers do more to simplify controls or leave them alone?