Necromunda: Hired Gun
By Paul Semel,
Common Sense Media Reviewer
Common Sense Media Reviewers
Violent, revenge-focused shooter often misses its mark.

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Necromunda: Hired Gun
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What’s It About?
Set in the far future, NECROMUNDA: HIRED GUN casts you as a bounty hunter tasked with finding the outlaw who killed a member of the Merchant's Guild. But when you get double-crossed, your motivation changes from money to revenge ... and god help anyone who gets in your way. Connected to the futuristic war game Necromunda -- which is itself part of the Warhammer 40K universe -- this violent first-person shooter has you using guns, explosives, an attack dog, and considerable acrobatic skills to take out tons of enemies who are as determined to kill you as you are to stop them from preventing you from killing the people who left you for dead.
Is It Any Good?
Though it adopts some interesting aspects of other games, this sci-fi first-person shooter's flaws undermine what could've been a much better game. An offshoot of the Warhammer 40K series, Necromunda: Hired Gun casts you as a bounty hunter who's out for revenge (and money), one willing to kill anyone who gets in the way. But you're not just getting into nonstop frantic firefights. You also have to navigate some varied, elaborate, multilayered industrial areas. It's a good thing that you can run along walls and double-jump to reach new areas, that you can use a grappling hook, and that you have fast, rapid reflexes and movement.
While this makes for some rather acrobatic, frantic, and even sometimes chaotic gunfights, it never works as well as you'd hope. For starters, the controls are overly sensitive, even after you've adjusted them, while a blurring effect makes turning quickly a bit disorienting. Also, while you often get up close and personal with opponents, this also has huge battlefields full of trigger-happy enemies with excellent eyesight, which means you're often shooting, and getting shot by, teeny tiny enemies you can barely see. That makes you feel less like a dangerous soldier who thrives thanks to their skills, and more like someone who survives by sheer luck. This also suffers from an unpredictably varying difficulty, a counter-intuitive inventory system, and tiny on-screen text that's nearly impossible to read. None of which renders Necromunda: Hired Gun unplayable, but it does make what could've been an exciting shooter into something far less engaging than the great games that inspired it.
Talk to Your Kids About ...
Families can talk about violence. Is the impact of the violence in Necromunda: Hired Gun affected by the fact that you're killing humans and not aliens or giant bugs? Does it make a difference that some of those enemies are bad people? Would the impact be less intense if you were killing aliens instead?
One of your motivations in this game is to get back at those who have double-crossed you. Does this seem like a good reason to do something? Should there be other options available instead of shooting or killing people who have wronged you?
In Necromunda: Hired Gun, both you and your enemies use attack dogs as weapons. How do you feel about using a dog in this way? Does it matter that this is just a game? Should this have been an optional element of play? Does it enhance gameplay, or is it unnecessary?
Game Details
- Platforms: PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Focus Home Interactive
- Release date: June 1, 2021
- Genre: First-Person Shooter
- Topics: Adventures, Space and Aliens
- ESRB rating: M for Blood and Gore, Intense Violence
- Last updated: December 14, 2021
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