Parents' Guide to

Necromunda: Hired Gun

By Paul Semel, Common Sense Media Reviewer

age 16+

Violent, revenge-focused shooter often misses its mark.

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Though it adopts some interesting aspects of other games, this sci-fi first-person shooter's flaws undermine what could've been a much better game. An offshoot of the Warhammer 40K series, Necromunda: Hired Gun casts you as a bounty hunter who's out for revenge (and money), one willing to kill anyone who gets in the way. But you're not just getting into nonstop frantic firefights. You also have to navigate some varied, elaborate, multilayered industrial areas. It's a good thing that you can run along walls and double-jump to reach new areas, that you can use a grappling hook, and that you have fast, rapid reflexes and movement.

While this makes for some rather acrobatic, frantic, and even sometimes chaotic gunfights, it never works as well as you'd hope. For starters, the controls are overly sensitive, even after you've adjusted them, while a blurring effect makes turning quickly a bit disorienting. Also, while you often get up close and personal with opponents, this also has huge battlefields full of trigger-happy enemies with excellent eyesight, which means you're often shooting, and getting shot by, teeny tiny enemies you can barely see. That makes you feel less like a dangerous soldier who thrives thanks to their skills, and more like someone who survives by sheer luck. This also suffers from an unpredictably varying difficulty, a counter-intuitive inventory system, and tiny on-screen text that's nearly impossible to read. None of which renders Necromunda: Hired Gun unplayable, but it does make what could've been an exciting shooter into something far less engaging than the great games that inspired it.

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