A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that Nevermind is an intense downloadable bio-feedback-enhanced horror/adventure game. As players enter the minds of disturbed mental patients, they encounter images of memories that are mildly unsettling to outright terrifying, including images of blood, suicide, car accidents, dismembered dolls, and body bags. As in a horror film, the game is designed to scare the player using areas of thick darkness and sudden sounds and movements. The player also can figuratively "die" while inside a patient's mind. One episode will feature drug references, and while there's no sexual content currently in the game, much of this could change with the release of new downloadable cases.
What's it about?
NEVERMIND turns players into psychologists specializing in the neuro-probing of troubled patients. By "entering" their minds via advanced technology, players are able to explore the memories of these patients, unlock lost or suppressed information, and help patients work through past trauma. Much of this represented trauma takes the place of puzzles or metaphoric sequences intended to mask or hide the pain of certain moments of their lives. But players will need to piece together what actually happened -- and why -- from false memories to fully help a patient heal.
Is it any good?
Nevermind is an incredibly effective psychological adventure that's ideally meant to be played with a heart-rate monitor. Even without one, it's a uniquely creepy experience. Its approach to horror is unique because instead of having players explore a haunted house or abandoned carnival, it sends them into the minds of people who've suffered some kind of emotional trauma. These patients' minds are dark and confused, filled with warped perspectives, unexpected elements, and bizarre dream logic, all of which can be scary or even harmful to players. Aside from exploring these minds, players must hunt for memories that come in the form of photos; five represent real memories, and five represent protective lies fabricated by the subconscious. Once found, they must be sequenced to reconstruct patients' traumatic experiences. It's a mysterious, frightening process that, thanks to great audio-visuals (minus the temp voice lines), is as compelling and addictive as reading someone else's diary.
The only downside to Nevermind is that it lacks adequate content. Though more is coming, right now there's only an intro, a training module, and one patient file, which can be completed in around 90 minutes. Still, Flying Mollusk should be congratulated. What began as a student project has evolved into a masterful expression of nightmare imagery used to craft a game like nothing you've ever played.
Talk to your kids about ...
Families can talk about trauma. What kinds of things cause trauma, and how can trauma affect people's every day lives?
Think about how technology might help people get over bad experiences. Would you want a doctor to "go inside" your mind?
Memory is a very personal thing that changes from person to person. Discuss a memory of something you experienced with someone else and how your memory of the experience differs from theirs.
Themes & Topics
Browse titles with similar subject matter.
For kids who love scares
Our editors recommend
Top advice and articles
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.