Parents' Guide to

New World

By Jeff Haynes, Common Sense Media Reviewer

age 13+

17th century tale with bloody combat promotes social play.

Game Windows 2021
New World Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 2 parent reviews

age 13+

Great game

great game for almost everyone if you don't support PVP content it is completely optional and nothing is requiring using guns and not very gory overall great game and definitely recommended.

This title has:

Easy to play/use
age 12+

Great game

Great game not very bloody and you can toggle pvp, completely kid friendly and definitely recommended

Is It Any Good?

Our review:
Parents say (2 ):
Kids say (1 ):

Amazon Game Studios has sort of just remade the wheel with its first major MMORPG, but it's done so in striking and effective fashion. New World is sprawling and polished, set in a stunningly detailed world and loaded with complex, intertwining systems that virtually guarantee you always have multiple quests on the go, new abilities you've just unlocked and want to experiment with, fresh gear to craft, and new achievements to earn. It's a fast-paced, nearly never-ending feedback loop of tasks followed by rewards. When exploring the world, you're rarely more than a few yards from a resource or animal that can be harvested, and landmark locations teeming with enemies are everywhere. There's so much to do that it's easy to be torn between quests and jobs and wind up sidetracked doing something other than what you planned. Players are free to swap between weapons and gear at will, which means they're never locked into a specific role or class and are generally allowed plenty of freedom in how they want to play. A handful of important features are missing at launch -- such as mounts (getting around Aeternum can take quite a while on foot) and native support for gamepads -- but these are likely to be added over time via patches.

But New World will live or die based on its community. The good news, though, is that it seems players are remaining enthusiastic and engaged. Wars between factions, the push and pull to wrest control of settlements, and the drive to band together in companies to take on some of the game's bigger challenges appears to be keeping players involved and happy to communicate and work together, creating their own meta-narratives atop the game's official stories. This community is bound to be what drives any long-term appeal New World may possess, but those interested in simply playing for the story Amazon has created are perfectly capable of doing so, since player-versus-player activity needs to be opted into (which means people can't make life miserable for folks who just want to be left alone). New World delivers about as much as a player could hope for from a brand new, non-licensed MMORPG out of the gate. It's modern, beautiful, surprisingly stable, and absolutely huge, with the promise of more content and features to come. Now it's up to the players to make of it what they will, crafting not just their own weapons and gear, but also their own stories and memories within the giant sandbox that has been given to them.

Game Details

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