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A Lot or a Little?
What you will—and won't—find in this game.
Save world from endless night. Though clearly a good goal, it's achieved by fighting, killing.
Positive Role Models
Heroines of story are two sides of moral coin: a half-demon warrior and a saint. Though warrior's job is using her demon powers to kill things, both girls want to save humanity from destruction.
Ease of Play
Simple controls, but poorly designed interface, map make upgrading, navigating difficult.
Violence & Scariness
Most time spent fighting demons, collecting their (blue) blood. Blood shed during combat shown in spatters, pools, used as currency.
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Sex, Romance & Nudity
Sexual innuendos abound; female characters enormously well-endowed, bouncy, thanks to revealing costumes. Non-graphic romance with flirtation and sexual innuendo.
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Mild curse words such as "damn," "crap," "bastard," infrequently.
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Parents Need to Know
Parents need to know that Nights of Azure is an action role-playing adventure featuring human sacrifice, religious concepts such as saints, totems, and altars, human/demon hybrids, and the use of blood (albeit demon blood) as currency. The game contains mild curse words such as "crap," "damn," and "bastard," flirtatious dialogue among both male and female characters, sexual innuendos, and semi-nude female characters. The central romantic relationship in the story occurs between two young women.
Is It Any Good?
This somewhat dark role-playing game is equal parts fluff and melodrama. On one hand, there's the silly bits involving some bad-tasting baked goods and a rivalry between an uptight professor and a sketchy salesman. The contain mawkish dialogue and immature sexual innuendos are played for very broad, slapstick-like humor. On the other hand, there's the tragic romance between the Saint and her protector conveyed through a range of revealing outfits and set against a clock ticking down to the end of the world. In both cases, the story's bound to elicit rampant eye-rolling, but at least it's not boring.
The gameplay, on the other hand, contains undeniable bouts of tedium thanks to a poorly designed interface and backward-thinking map design. Menus clearly aren't meant for ease of use, especially the section devoted to fiend collection. The benefits (or disadvantages) of upgrades and equipment swaps aren't easy to grasp, and the fiend skill interface is downright obtuse. But worse than this is the quest system. Quests often name locations not referenced on the world map, which means confusion and lots of pointless running around. Still, the game's dynamic combat mitigates this somewhat, thanks to multiple weapons and transformation modes, not to mention the fiend party support system. This one's definitely not a must-have, but if you pick it up, you're in for bouncing boobs, cheesy flirtation, and mediocre role-playing.
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