NORCO
By Dwayne Jenkins,
Common Sense Media Reviewer
Common Sense Media Reviewers
Adventure game is a masterclass in story and atmosphere.
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NORCO
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What’s It About?
In NORCO, Kay returns to Louisiana after the death of her mother. She quickly discovers that her brother, one of her last remaining family members, has mysteriously vanished, so she springs into action to find him. Haunted by the memories of a past she'd been trying desperately to avoid, Kay will encounter many eccentric people -- both familiar and new -- who further complicate Kay's journey, intentionally or otherwise. Shield, an oil refinery company partly responsible for Louisiana's downfall after a series of floods decimated the region and lives of its citizens, finds itself entangled in a mission to find a specific item that could change Louisiana for the better in the right hands -- yet there's an obstacle that just wandered back into town who may throw a wrench in their plans. In the midst of all this, before Kay's mother passed, she was quite a prominent figure in the area who harbored her own secrets and designs, and Kay will find that it's not so easy to separate herself from what's come before -- and what very well may come soon. With Louisiana on its last legs, Kay has to decide if the darkness that lines the path toward the truth and salvation is worth traveling. Survival has a strange way of pushing people to do things they wouldn't normally do.
Is It Any Good?
It's rare when a game leaves you so effortlessly speechless and words seem to be unable to properly represent how incredible the experience is. NORCO's formula is half classic point-and-click and half visual novel -- with a turn-based fighting mechanic to spice things up further. To single out its one strongest element would do it a great disservice, as it swings for the fences in terms of storytelling, writing, visuals, and soundtrack -- and proceeds to knock it out of the park in every category. Haunting, surreal, and beautiful all in one package, NORCO creates a futuristic nightmare for the residents of southern Louisiana that displays not only the nuances of the region itself, but also its many varied residents. By the end of the game, even if you've never visited Louisiana, enough love has been poured into the fictional re-creation of the area, you'll feel as if you've lived there your entire life.
The game can absolutely be played impatiently for those who just want to experience the main story without indulging in any extra dialogue with characters or clicking on random objects and reading the wonderfully written descriptions. But where some point-and-click games suffer from bloated dialogue that adds nothing of substance, NORCO wastes not a single eloquent word -- seamlessly making everything you click on relevant to the story, characters, or setting. You can practically hear what certain characters sound like when they speak, as every person you encounter -- no matter how minor -- has their own personality and quirks. Paired with the excellent writing are the game's pixel art visuals, which give Louisiana an unsettling, gritty darkness where nothing is as it seems and to trust would be to potentially meet an early end. If you're someone accustomed to figuring out plot developments, be prepared for many surprises because NORCO doesn't hold back. Sometimes it's morbid, sometimes it's heartfelt, and sometimes it just makes you laugh. Its turn-based fighting feature proves to be the icing on a well-made cake as a fun diversion, and the puzzles that are typical of the point-and-click adventure game genre are fun and interesting. Without spoiling the story or characters (as this is a game that deserves players going in as blind as possible), the plot contains a pitch-perfect sense of progression and character development as events come to a head, and the characters are all morally complex and engaging as most are victims of bad circumstances beyond their control. Wildly creative and impactful beyond its end credits, NORCO is a mind-blowing trip to the bayous, swamps, and refineries of a downtrodden Louisiana that anyone who enjoys an unforgettable story should embrace as soon as possible.
Talk to Your Kids About ...
Families can talk about underrepresented settings and locations in games -- e.g., southern Louisiana, which appears in NORCO. What are some other areas or regions with a rich background and history that video games could take on in meaningful ways? What aspects of such regions could be focused on, and how could those differences be applied to create an engaging, unique experience?
The complexities of morality in dire situations come up quite a bit in NORCO. What situations can you imagine where you think you'd make harsh decisions you wouldn't normally make? If the quality of people's lives is at risk, can you see how people could resort to desperate actions just to survive from one day to the next? Is it the fault of one individual for making a bad decision to maintain their life if the system of laws and rules that informs their existence seems to work against them? Is that blame shared? Why, or why not? What can be done to fix a flawed system of laws and rules so as to prevent desperate people from having to commit harmful acts in the first place?
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